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标题: 2018.8.20 国际服放出了新的画面效果预览,更新视频 [打印本页]

作者: 1321assg    时间: 2018-8-20 14:33
标题: 2018.8.20 国际服放出了新的画面效果预览,更新视频
本帖最后于  2018-8-20 23:14 编辑

来源:https://www.pathofexile.com/forum/view-thread/2198905

有大佬搬运视频了,更新一下,B站真好没有广告
[bilibili2]//player.bilibili.com/player.html?aid=29861595&cid=52006325&page=1[/bilibili2]



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新消息是一个画面效果的预览。话说有大佬搬运视频到B站吗,我这里只能截几张图给大家看看了



只是担心加了这些特效,国服到时候会不会更卡,虽然文中说点光源阴影效果更好更快,但是。。。。



没有特效

有特效,阴影明显,立体感UP



没特效

有特效,可以靠技能照亮一部分场景了

以下英文正文浓缩一下:
新加了一些特效,让游戏画面看起来更牛逼,主要有这2点,①点光源阴影比目前的阴影效果更好更快,默认的硬件配置就能流畅运行②全局光照则需要更好的显卡,特别是在高分辨率下,可以在设置选择开启或关闭

Alongside the Delve League, we're introducing graphical enhancements that significantly improve how Path of Exile looks. There are two main rendering algorithms that we've implemented to achieve this: screen space point light shadows and screen space global illumination. Check out this video to see how it looks!

Point Light Shadows

Conventional shadow-rendering algorithms require us to render every game object from every light's point of view in order to calculate shadow maps for them. This typically limits the number of simultaneous shadow-casting lights in games to around three. It also means that conventional shadows become more performance-intensive the more objects there are. Point lights are even more costly to calculate because the light is emitted in all directions. It requires at least two shadow maps to render shadows for them.

Previously, the game engine didn't support point light shadows at all, but in Delve league we really wanted to introduce the moving light mechanic of the Crawler which wouldn't work without them. This is when we had the idea of using screen space shadows as a very fast way to render shadows for many point lights on screen at the same time.

With the screen space point light shadows technique, we use information that is already on screen in order to calculate shadows from multiple light sources at the same time without the need to render objects multiple times. The most important aspect of this technique is that it takes a near-constant amount of time to calculate, which means that shadow calculation will not take longer when a lot of objects are present on screen at the same time. We use point lights extensively in Delve content (for example, the Crawler and flares), so this technique allows us to create a really dark and scary environment in the Azurite Mine. It's also fast enough to turn on by default on all hardware (including the original Xbox One).

This approach ended up even better than we were expecting. The game looks a lot better lit from lower down and it's faster for many lights than conventional shadows. We plan on using this in the main game a lot more in the future.

Global Illumination

Another technique that we have implemented, global illumination, allows us to treat every pixel on the screen as an individual light source that casts light on everything and receives light from everything.

This means that every object that you perceive as bright on your screen casts light onto every other object. Every projectile you fire will emit light.

This is done in screen space as well, which means that its cost will stay constant even when multiple complex effects overlap. Our graphics engineer, Alex, has created a video that demonstrates this particular technique in a simpler sandbox.

Global Illumination significantly improves the look of the game, but can be demanding on GPUs, especially with higher screen resolutions. We've made GI an optional feature that player can toggle on and off based on their preferences. This feature will be turned off by default on PC. We expect it to be enabled on Xbox One X.

Posted by Natalia_GGG

on Aug 20, 2018 1:58:18 AMGrinding Gear Games



作者: 裹乱王大哥    时间: 2018-8-20 14:36
提示: 作者被禁止或删除 内容自动屏蔽
作者: 琥珀v剑心    时间: 2018-8-20 14:38
总结就是画面更好了,游戏更流畅了
作者: 阿闷_柠檬    时间: 2018-8-20 15:13
下赛季开始,技能的特效会非常影响游戏体验了。比如弹幕龙卷这种。ggg卖皮肤是一把好手
作者: 豆芽的17173    时间: 2018-8-20 15:17
就是有光影特效的技能会 照亮周围目标

增加更真实的光照效果

但是仍然没有释放内存的更新

电脑负担会更大

作者: 三日月1234    时间: 2018-8-20 15:26
本帖最后于  2018-8-20 15:27 编辑

懶得搬了 ,下載個視頻速度就幾kb。。。。搬起來太麻煩


作者: Avenger__170403455    时间: 2018-8-20 15:52
提示: 作者被禁止或删除 内容自动屏蔽
作者: 玩家U_133805135    时间: 2018-8-20 17:17
总结就是:
1.改变了光源和阴影的算法,比以前更多光源了,所以看起来阴影更多了。
2.增加了全局光,会让动画看起来更加流畅,但是副作用就是会增加GPU的负荷,不适合大部分低配玩家。游戏设置里有一个GI的选项,勾选就可以打开全局光了。

作者: 玩家U_137443169    时间: 2018-8-20 17:37
然后到国服一“优化”,卡不死你算TX输?
作者: 1321assg    时间: 2018-8-20 23:14
感谢B站大佬搬运了视频
作者: 王鏡霽    时间: 2018-8-20 23:36
讨厌黑漆漆,我要亮堂堂
作者: 冰河59    时间: 2018-8-20 23:41
国服这优化,不敢开这样的画质啊
作者: 玩家U_129029017    时间: 2018-8-21 00:18
萌新看不懂英文表示很尴尬。全靠翻译
作者: 极度嫌弃    时间: 2018-8-21 00:44
优化显示 增加负担 好在看起来更舒服了就行 该卡的怎么样都卡 不卡的你随便折腾
作者: rootlb    时间: 2018-8-21 10:03
内存不降,坚决不换机器
作者: 我帅别打    时间: 2018-8-21 10:14
难道真的要换电脑了
作者: 玩家U_136733264    时间: 2018-8-21 10:48
全局光只写了玩家的投射物,不知道范围技能会不会有,此外怪物的投射物也会不会有光照呢
作者: 168330    时间: 2018-8-21 11:02
到了国服就是优化更有难度了,游戏更卡了
作者: 暴走的瓢子    时间: 2018-8-21 11:47
额。。。TX的优化,,,,还是期待论坛上屏蔽特效的吧!!!!!期待
作者: 九九飘翼    时间: 2018-8-21 12:14
屏蔽吧,我不想换电脑
作者: Mr.OnePage    时间: 2018-8-21 12:15
这种更新就是在为难TX啊。。。




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