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标题: 国际服3.3 新消息 (都是瓦尔技能) [打印本页]

作者: 己巳年末    时间: 2018-5-2 09:53
标题: 国际服3.3 新消息 (都是瓦尔技能)
本帖最后于  2018-5-2 10:25 编辑

搬自官网http://www.pathofexile.com/news
In Content Update 3.3.0, we're reworking the core mechanic of Vaal Skills. We've done this to improve some of the problems that most Vaal skills have. Vaal Skills were always intended to be super-skills that can be used at pivotal moments for a big burst of power, so we're making various changes to help them better achieve this goal.

Here are some major changes to the Vaal skill system. These are intended to address some problems with the Vaal skill system, noted below.

  • Vaal Skill Gems now grant the regular and the Vaal version of the skill. This is to remove the socket pressure that Vaal skills suffered from, so you no longer have to give up an Aura, Herald, Triggered Skill or a well-linked secondary skill, and you can justify using a Vaal gem in your best set of linked sockets.
  • Unique and Rare enemies now grant souls to Vaal Skills as they lose life. Longer fights will generate more Vaal souls for your skills. We'll reveal the exact mechanics once we're completely happy with them. Most Vaal skills couldn't be used more than a couple of times on bosses until this change, and couldn't be used at all on stand-alone encounters like Izaro. You won't be able to use them as frequently as in the past when killing lots of enemies, but they'll still play a part and have an impact on boss fights.
  • Vaal Skills now prevent gaining Vaal souls for a short duration when used. This change was made so that we no longer need to balance Vaal skills around their ability to generate their soul cost back again when killing many enemies. Because of this change, we can increase the power and reduce the soul cost of many Vaal skills.
  • Vaal skills no longer have higher soul costs after your encounters with Kitava. With other changes, Vaal skills no longer need to get more expensive as you start encountering larger monster packs.
  • Vaal Souls are now stored per skill, rather than per gem. This is to prevent you having multiple copies of the same Vaal skill gem and switching the gems out mid-fight.
  • The Ancestral Call Support can no longer support Vaal skills. The same is still true of Multistrike Support and Spell Echo Support.This is something we'll reassess in future, but at the moment duplicating Vaal skill effects causes too many technical, performance and balance problems.

We're also reworking and rebalancing a huge number of Vaal skills. Some are to make the Vaal Skills better fit with their base skill (so they can be fully-linked more effectively), while others are simply to give the Vaal skill its own unique epic feel.

Vaal Lightning StrikeThe skill now strikes the ground in front of you or hits an enemy, creating an orb on the ground or attached to the enemy. This orb then repeatedly unleashes cones of projectiles, aimed at nearby foes. Even if the enemy is killed, the orb continues to fire projectiles.

The skill is now a much more reliable ongoing damage skill, and interacts much better with extra projectiles.



Vaal ArcWe've reduced the skill's chain count to match regular Arc, but it now splits every time it chains, meaning that even with four extra chains, it can now hit more targets, much more rapidly. It also always applies a long-duration, high-effect Shock. This makes the skill more useful for Arc builds against tougher bosses. It now deals much more damage with a higher minimum damage, so it is much more reliable for clearing out a pack of enemies. Both it and regular Arc now deal more damage for each remaining chain, making the first few hits more powerful, great for targeting tough foes.

The skill has lost out on the rare situation where it can bounce between three tough enemies repeatedly, but the new bonuses and damage increases make it much more consistent and worth the time spent casting in any situation.

Vaal Detonate DeadThe skill now creates a locus on the ground that regularly pulses, detonating up to 8 nearby corpses. After a short delay, it repeats this effect. If it was able to find corpses, it repeats again after an even shorter delay, repeating until no corpses remain or the delay reaches 0. This makes the skill great if you're able to repeatedly generate corpses, creating a huge amount of damage from a single skill.

It now uses the new Detonate Dead mechanic resulting in more reliable damage over a larger area of effect and a better-looking series of explosions.

Though the skill was very epic, it often created a huge performance loss when detonating a huge number of corpses, and its potential damage meant the soul cost had to be very high. It can now be much more affordable, and a good addition to a Detonate Dead build or alongside other corpse skills.

Vaal Storm CallThe skill still strikes nearby enemies with lightning, but the lightning strikes now deal damage in an area of effect, making it much more powerful against groups of enemies. The skill also strikes a fixed number of times over its duration, making reductions to skill duration a damage per second increase, rather than a damage loss.

This is because the Less Duration Support Gem is often used with Storm Call, so we wanted it to be a good support to use with Vaal Storm Call.

Vaal Double StrikeWe've doubled the number of Doubles spawned by Vaal Double Strike, doubled the Duration, and doubled the number of uses that can be stored. The Doubles' base movement speed has been almost doubled and further increases as the skill levels, growing to 100% more Double movement speed. There is no longer a limit on the number of Doubles you can have active at once.

Both Vaal Double Strike and Double Strike now deal additional damage against Bleeding enemies.

The Doubles also have new effects on them that make them stand out from other skills that duplicate your character.

The Doubles from Vaal Double Strike were one of the few autonomous ways to do weapon damage, but were greatly limited, so we've changed the skill so you can try to get multiple Doubles active at once. They're invulnerable and use your weapon damage, so make a unique kind of clone build.

Other Vaal Skills are receiving significant reworks and numerical adjustments, but we want to wait until they're further along before we talk about them. We also have a number of entirely new Vaal skills coming, which we'll reveal in the weeks to come.

We'll also release more information on the individual balance values of these skills as testing progresses. As with our previous Skill Revamp posts, any of the above changes might not make it into 3.3.0, as our balance and bug testing continues.




只能机翻
在内容更新3.3.0中,我们正在修改瓦尔技能的核心机制。我们已经完成了这项工作来改进大多数瓦尔技能所具有的一些问题。 瓦尔技能总是意在成为超级技能,可以在关键时刻用于大爆发力,因此我们正在进行各种更改以帮助他们更好地实现这一目标。

以下是对瓦尔l技能系统的一些重大改变。这些旨在解决瓦尔技能系统的一些问题,如下所述。

瓦尔技能宝石现在授予技能的常规和瓦尔版本。这是为了消除瓦尔技能所承受的套接字压力,所以你不必再放弃光环,先驱报,触发技能或者良好的辅助技能,并且你可以证明在你的最佳链接中使用瓦尔宝石是合理的插座。
独特而稀有的敌人现在会在灵魂失去生命时赋予瓦尔技能。长时间的战斗会为你的技能产生更多的瓦尔灵魂。一旦我们完全满意,我们就会揭示确切的机制。大多数瓦尔技能在老板身上不能使用超过几次,直到这种变化,并且完全不能在像伊泽洛这样的独立遭遇中使用。在杀死大量敌人时,你不能像以往那样频繁使用它们,但它们仍然会扮演一个角色,并对老板的战斗产生影响。
瓦尔技能现在可以防止在使用时短时间获得瓦尔的灵魂。这个改变是为了让我们不再需要平衡瓦尔的技能,使他们能够在杀死许多敌人时重新获得灵魂成本。由于这种变化,我们可以增加力量并降低许多瓦尔技能的灵魂成本。
在遇到奇塔弗之后,瓦尔技能不再有更高的灵魂成本。随着其他变化,当你开始遇到更大的怪物包时,瓦尔技能不再需要变得更加昂贵。
瓦尔灵魂现在按照技能存储,而不是每个宝石。这是为了防止你拥有相同瓦尔技能宝石的多个副本并在战斗中切换宝石。
祖先呼唤不再支持瓦尔技能。多重打击和施法回响同样如此。这是我们将在未来重新评估的内容,但此时重复瓦尔技能效果会导致太多技术,性能和平衡问题。

我们也在重新调整和重新平衡大量瓦尔技能。有些人会让瓦尔技能更适合他们的基本技能(这样他们就可以更有效地完全联系),而另一些人则只是为了赋予瓦尔技能独特的史诗般的感觉。

瓦尔 闪电打击
该技能现在在你面前击中或击中敌人,在地面上创造一个球或附着在敌人身上。然后这个球反复释放射弹锥体,瞄准附近的敌人。即使敌人被击毙,球体​​仍然继续发射射弹。

技能现在是一种更加可靠的持续伤害技能,并且与额外的射弹相互作用得更好。



瓦尔 电弧
我们已经减少了技能链的数量以匹配普通弧,但是现在它每次连锁都会分裂,这意味着即使有四个额外的链,它现在可以更快地击中更多的目标。它也总是使用持续时间长的高效冲击。这使得这个技能对于BOSS来说更有用。它现在造成更多的伤害和更高的最低伤害,所以清除一群敌人更加可靠。现在它和普通的弧现在对每个剩余的链条造成更多的伤害,使得前几个命中更强大,非常适合瞄准强硬的敌人。

这种技能已经在罕见的情况下失败了,它可以反复地在三个强悍的敌人之间弹跳,但新的奖励和伤害增加使得它更加一致并且值得花费在任何情况下投射的时间。

瓦尔 尸体爆破
该技能现在在地面上创建一个定期脉冲的轨迹,引爆多达8个附近的尸体。在短暂的延迟之后,它会重复这种效果。如果它能够找到尸体,它会在更短的延迟后重复,重复,直到没有尸体或延迟到0为止。这使得技能很好,如果你能够反复生成尸体,造成巨大的伤害一个技能。

它现在使用新的尸体爆破机制,在更大范围的效果和更好看的系列爆炸中造成更可靠的伤害。

虽然技能非常可怕,但在引爆大量尸体时往往会造成巨大的性能损失,而其潜在伤害意味着灵魂成本必须非常高。它现在可以更便宜,并且可以成为尸体爆破造型或其他尸体技能的补充。

瓦尔  风暴呼唤
该技能仍然会以闪电击中附近的敌人,但雷击现在在一定范围内造成伤害,对敌人群体造成更大威力。该技能在其持续时间内也会触发固定次数,使技能持续时间减少每秒增加一次伤害,而不是损失损失。

这是因为持续时间技能缩短经常与风暴呼唤一起使用,所以我们希望它能够很好地支持瓦尔 风暴呼唤。

瓦尔 双重打击
我们将瓦尔双重打击产生的双打数量翻倍,持续时间增加一倍,并且可以存储的使用次数增加一倍。双打的基本移动速度几乎翻了一番,随着技能水平的提高,双倍移动速度增加到100%。你可以同时活跃的双打数量不再有限制。

瓦尔 双重打击和双重打击都会对流血的敌人造成额外的伤害。

双重打击对他们也有新的效果,使他们脱颖而出与其他重复你的角色的技能。

来自瓦尔双击队的双打是少数几种自动武器伤害之一,但受到了极大的限制,所以我们已经改变了技能,所以你可以尝试一次激活多个双打。他们无懈可击并使用你的武器伤害,所以做一个独特的克隆构建。

其他瓦尔技能正在接受重大的修复和数值调整,但我们希望等到他们进一步讨论之前。我们还有许多全新的瓦尔技能,我们将在接下来的几周内公布。

随着测试的进行,我们还会发布更多关于这些技能的个人平衡值的信息。就像我们以前的技能翻新帖子一样,上述任何变化可能都不会成为3.3.0,因为我们的平衡和错误测试仍在继续。



作者: 玩家U_136559146    时间: 2018-5-2 09:58
没有灵魂起普通宝石的效果,有灵魂起瓦尔宝石的效果,这是要上天?
作者: ___tok2    时间: 2018-5-2 10:00
沙发·沙发·沙发.占坑·
作者: yoyo天双    时间: 2018-5-2 10:00
瓦尔技能进切场景的BOSS房间,灵魂归0的设定也是醉……
早该改了。打小怪用不上,打BOSS想来一发,发现灵魂数量是0……尴尬……
作者: 三丶只丶熊    时间: 2018-5-2 10:01
说了一大堆不容易,是想要3.3延期吗?
作者: 暴走的瓢子    时间: 2018-5-2 10:02
要逆天了。。能预计瓦尔宝石要提价了。。。




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