Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
Fixed four high-end Beastcrafting recipes that were previously unobtainable.
Flasks now refill after a Beastcrafting fight ends.
Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration.
Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
Fixed a bug where some areas were unable to spawn Legendary Beasts.
Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed Trove unique map.
Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
Fixed a bug where statues were unable to come to life if the Basilisk was captured.
Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
Fixed a bug where the "x% more Spell Fire Damage" from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
Fixed a bug where scroll speed in the Social Panel was slower than intended.
Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
Fixed various instance crashes. 作者: 玩家U_113248701 时间: 2018-3-8 11:56
新增“招魂网”,能复活相对罕见的野兽,并捕捉它们。这对于那些在死前难以捕捉的野兽很有用,但它的稀有性意味着它不能作为唯一捕获这些野兽的方法。(此修补程序不包括恢复已被粉碎、爆炸或以其他方式移除尸体的怪物。我们正在做这件事。)
beastcrafting食谱,让一个身份不明的稀有道具或稀有道具与特定的MOD现在需要少一个罕见的野兽。
固定四高端beastcrafting食谱,以前得不到的。
瓶现在补充beastcrafting战斗结束后。
召唤幻象在杀死支持不再支持体现舞蹈的苦行僧。
强索网和简单的铁网门卷轴现在成本而不是球体的嬗变。
钢筋铁网和强大的铁网现在成本球体的变形,而不是球体的变化。
用腐烂的飞行怪物mod怪物现在使用它们的秃鹫轰炸技能更频繁。
修正了一个错误,解锁额外的制图六分仪阿特拉斯需要你独特的地图来完成的。
修正了一个错误,Scorching Ray的图腾不叠加伤害正确与其他灼热图腾瑞。
修正了一个错误,这个方面的技巧可以制作到烧瓶和珠宝。
修正了一些地区无法产卵传奇动物的错误。
修正了一个在楼梯下面积不如果一个野兽在OBA的诅咒宝藏地图捕捉独特的开放。
修正了一个在制造商的沼泽在圣地独特的地图不会如果巴拉失去免疫的BUFF,公爵被抓获。
修正了一个错误,雕像是无法来生活如果蛇怪被抓获。
修正了一个错误,vilenta逃脱了她的舞台。在vilenta,停留。
修正了一个错误,从艾熙的先驱“X更多的法术火焰伤害”不适用于时间的影响,如Scorching Ray技能应用的损害。
修正了一些预言没有完成,如果你捕获,而不是杀死,目标。
修正了社交面板中滚动速度比预期慢的错误。
修正了武器*按钮在武器间*时视觉上不能改变的错误。
修正了一个客户端崩溃,而召唤幻象在杀死被嵌在跳舞的苦行僧出现。
修正了一个罕见的客户端崩溃时可能发生的最终BOSS 10法案和它的最后阶段地图对应用火焰呼吸技巧。此技能在以前的补丁中被禁用,以防止这种情况发生。它将在这个补丁中重新启用。
固定各种实例崩溃。