[8月31日]今日份的GGG小作文来了
转自NGA:https://nga.178.com/read.php?&tid=33297053机翻+王道简单修正如下:
我们目前正在进行一些进一步的改进,并希望给大家介绍一下即将到来的情况。
我们正计划限制某些稀有怪物上可以产生的枷锁词缀的数量。例如,那些在BOSS战中产生额外怪物的怪物和那些不能掉落物品的怪物。
我们正在监测目前的情况,即玩家被迫去切换角色或者拉IIR(增加物品稀有度)终结师来杀特定的枷锁怪物。我们虽然没有立即解决这个问题的办法,但我们正在积极研究。我们正在对卡兰德赛季进行一些改进,包括允许你看到哪些房间已经完成的改变,以及使反射迷雾(复制房)更常见。
我们正计划增强污秽通货
我们知道社区关于庄园工艺的反馈,但还没有对此作出评论。
我们知道关于召唤物生存的反馈,并且正在使某些怪物的光环和debuff,例如 "复活 "和 "处决者 "词缀,不适用于召唤物。
我们也在对所有赛季怪物技能和最终地图BOSS技能进行审核,以检查它们对召唤物的伤害是否合适。如果我们发现它们对召唤物的伤害过高,我们将降低它们的伤害。
我们正在改进来自 "Storm Strider "词缀的 "闪电幻影 "的生成方式,增加其冷却时间,并使其在玩家附近生成,但不是在玩家脸上,这样一来,多次连续击中的BD就不会被闪电幻影所包围。
我们正在减少电球和闪电打击投射物的地形碰撞大小,这就解决了当投射到墙壁和一些卡兰德湖的地砖中时,投射物不会产生的问题。
我们也知道《流放之路》中关于战利品的反馈,并将继续讨论和监测这一情况。
还有其他一些变化,你可以在即将发布的补丁说明中看到。这并不意味着所有改动都结束了,只是我们只写出了已经提上日程的改动。我们会让你知道更多的事情。谢谢你的持续反馈。
原文:
We're currently working on a number of further improvements and wanted to give you an overview of what's coming.
We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.
We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it. We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.
We are planning to buff Tainted Currency.
We are aware of feedback around Harvest crafts but don't have any commentary on this yet.
We are aware of feedback around Minion survivability and are making it so that certain monster auras and debuffs, such as the Rejuvenating and Executioner mods, do not apply to minions.
We are also doing an audit of all league monster skills and endgame map boss skills to check that their damage against minions is appropriate. We will lower the damage they deal against minions where we find that it is too high.
We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.
We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles.
We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.
There are other changes coming which you can see in the upcoming patch notes. This does not signal the end of all changes to come, merely the areas we have decided on at time of writing. We will let you know as more things come down the pipeline. Thanks for your continued feedback.
这赛季是我进度最慢的一个赛季。没什么激情玩了。虽然运气目前为止还不错,但是无论是刷图还是赛季内容,真的提不起劲,奖励又少,玩法还无聊透顶。 暴走的水牛牛 发表于 2022-8-31 14:02
这赛季是我进度最慢的一个赛季。没什么激情玩了。虽然运气目前为止还不错,但是无论是刷图还是赛季内容,真 ...
这赛季确实水。但是反过来想想。这赛季玩法也无脑。不追求好奖励的话就速刷卡德兰湖,赌最后的那个首饰就行了。万一出了加三项链直接起飞。就是太枯燥了。而且开荒进度确实慢。不出好东西,出的暗金都是便宜的。六连都没见过,没有白袍。 国服更新几次了,好像就更了个市集补丁 硬是不出东西把赛季往后拖 岂不知出一个好玩的玩法玩家不久都留住了 常住居民025 发表于 2022-9-1 08:25
国服更新几次了,好像就更了个市集补丁
马服的更新一般滞后国际服一周至两周,所以有时可以体验更久的bug。 友朋小吃1 发表于 2022-9-1 08:43
硬是不出东西把赛季往后拖 岂不知出一个好玩的玩法玩家不久都留住了
简单地讲别特么平衡这平衡那的,爱玩的人都喜欢尝试多个套路,结果GGG每赛季指定一个其他都G了,那还玩个der 暴走的水牛牛 发表于 2022-8-31 14:02
这赛季是我进度最慢的一个赛季。没什么激情玩了。虽然运气目前为止还不错,但是无论是刷图还是赛季内容,真 ...
简单比喻就是,起个锅头,把以前你吃过的,都给你自己选,再吃一次,然后点一下戒指项链拼下RP,没了。回锅肉赛季。 躺平就完事了 暗黑3真好玩{:6_159:}
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