狩猎者CP技能解析,脱手控制好评
<p data-mce-style="color: #333333; background-color: #ffffff;" style="text-align: center; padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/anVtCjbnnCrAueq.png</p><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">话不多说直奔主题,总结一下龙枪5个cp的总提升(不计符石),数据源自修妈,百分图源自韩服大佬</p><center data-mce-style="color: #333333; background-color: #ffffff;" style="font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);"><img src="http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/oxEqYibnsAmcejx.gif" alt="IMG_256" width="773" height="168" border="1" data-mce-src="//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/oxEqYibnsAmcejx.gif" style="border: 0px; max-width: 100%; vertical-align: middle;"></center><center data-mce-style="color: #333333; background-color: #ffffff;" style="font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);"><img src="http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/nUyWLHbnsAmcdFl.jpg" alt="" width="553" height="105" border="1" data-mce-src="//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/nUyWLHbnsAmcdFl.jpg" style="border: 0px; max-width: 100%; vertical-align: middle;"></center><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">这里应该写错了,冲刺判定应该是指挥击的4hit,然而挥击和回旋的伤害占比大概是49.8:50.2,不知道我的理解有没有错误,如果没错的话本身是没有提升的,冷却时间减少10%;第二段技能伤害增加20%.总体提升10%,冷却10%</p><center data-mce-style="color: #333333; background-color: #ffffff;" style="font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);"><img src="http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/evbFAJbnsAmcdys.jpg" alt="" width="553" height="102" border="1" data-mce-src="//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/evbFAJbnsAmcdys.jpg" style="border: 0px; max-width: 100%; vertical-align: middle;"></center><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">和利刃收割一样,护符技能还是不怎么加伤害。鹰坠改为脱手技能;满tp鹰坠伤害为472996%提升量10%。</p><center data-mce-style="color: #333333; background-color: #ffffff;" style="font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);"><img src="http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/TKiBAlbnsAmcdpu.jpg" alt="" width="553" height="145" border="1" data-mce-src="//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/TKiBAlbnsAmcdpu.jpg" style="border: 0px; max-width: 100%; vertical-align: middle;"></center><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">光枪伤害总占比为40%,发射次数加75%+50%,攻击力减30%,则总伤害增加为-1=23%</p><center data-mce-style="color: #333333; background-color: #ffffff;" style="font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);"><img src="http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/idtvPvbnsAmcdil.jpg" alt="" width="553" height="140" border="1" data-mce-src="//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/idtvPvbnsAmcdil.jpg" style="border: 0px; max-width: 100%; vertical-align: middle;"></center><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">乱舞总占比60%。爆炸总占比40%,乱舞变为两次则乱舞伤害=0.6/2*2.52+0.4*1.26-1=26%,空中释放:0.4*(0.14+1.25+0.12+1)-1=0.4% 区别在于空中释放无施法动作</p><center data-mce-style="color: #333333; background-color: #ffffff;" style="font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);"><img src="http://i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/wOxwDObnsAmccDg.jpg" alt="" width="553" height="104" border="1" data-mce-src="//i.17173cdn.com/2fhnvk/YWxqaGBf/cms3/wOxwDObnsAmccDg.jpg" style="border: 0px; max-width: 100%; vertical-align: middle;"></center><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">简单粗暴,伤害增加17%</p><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">建议选择:龙鳞和鹰坠,龙鳞作为龙枪主力必须满上,鹰坠在优化了施法前后摇和cd以后冷却达到了22.5秒,国服带宠物cd为21秒。如果龙枪能够把鹰坠cd压到20s以内,那此次的cp符文系统对龙枪又是一次极大提升。因此如果要选择鹰坠,耳环必须选择天空,这样鹰坠的cd就可以顺利压进19秒,20s可以完美打出双鹰坠双利刃的连招套路。如果手法原因不能够选择鹰坠,请从利刃和地龙中选择。</p><p data-mce-style="color: #333333; background-color: #ffffff;" style="padding-top: 0.5em; padding-bottom: 0.5em; line-height: 1.8em; text-indent: 2em; max-width: 100%; font-family: "Microsoft YaHei"; font-size: medium; color: rgb(51, 51, 51);">简评:在龙枪中位技能持续羸弱的情况下,这次更新龙枪的加强只有一条突破的路子,就是挤压小技能cd打出双鹰坠的套路,其他任何cp符文的选择对龙枪的提升都是微乎其微,改版后的龙枪在开头和结尾的连招都会变得十分紧凑,前要双鹰坠后要打出3次穿心或者掠食,对技师的操作手法有不小的要求。如果双鹰坠打法变成现实,cp的总提升约为680*0.98(天空耳环和太阳耳环的差距)+62.2w=7%,算是中规中矩的提升。</p><p data-mce-style="color: #333333; 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