玩家伤害提升最大化,这套加点完美契合阿修罗改版
<p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">各位玩家这星期想必也都知道了dnf韩服游戏的最新改版了,本次改版当然少不了的就是一轮新的职业平衡,其中包括了阿修罗、四姨、女漫游等众多职业的改版。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><img src="http://p1.pstatp.com/large/pgc-image/6097b5989e8646fb9dbb17e1cfe4118e" img_width="631" img_height="392" alt="dnf:玩家伤害提升最大化,这套加点完美契合阿修罗改版" inline="0" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; border-style: none; max-width: 100%; display: block; margin: 10px auto;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"></p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">最令人瞩目的那么无疑就是我们的阿修罗改版了,dnf里面我们都知道,鬼剑士的人数是最多的,而五个鬼剑士转职里面,又数红眼,剑魂,阿修罗三个职业人数最多,所以韩服这个新策划上台之后,也是极度讨好舔好dnf人数最多的职业,对于这几个职业的技能改版,绝对不敢轻视,本次阿修罗的技能改版当然也是如此,不仅伤害上得到了提升,技能机制上也有了许多优化,那么针对此次的职业改版,如何加点能够最好适应改版趋势,使得伤害最大化呢,下面这套加点思路值得借鉴。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><img src="http://p1.pstatp.com/large/pgc-image/84dc2013d495449b9c0d6f90f008d1a8" img_width="591" img_height="475" alt="dnf:玩家伤害提升最大化,这套加点完美契合阿修罗改版" inline="0" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; border-style: none; max-width: 100%; display: block; margin: 10px auto;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"></p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">一、技能机制变动分析</p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">本次阿修罗技能改版上在便利性程度上下了不少功夫。首先是对于感电增伤机制的改版,和红眼类似,以往阿修罗释放技能前要先触发感电效果,在有了感电之后,伤害才能上来,二觉被动也才能够触发,这使得输出效率大打折扣,而本次改版后直接移除了感电增伤的机制,直接加成技能攻击力到了技能本身,这就意味着我们输出时候不用再靠鬼印珠等小技能起手了,赶紧大技能能丢就丢,避免夜长梦多。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><img src="http://p3.pstatp.com/large/pgc-image/0406d68630444950b248bb1cca0b3662" img_width="529" img_height="381" alt="dnf:玩家伤害提升最大化,这套加点完美契合阿修罗改版" inline="0" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; border-style: none; max-width: 100%; display: block; margin: 10px auto;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"></p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">其次则是技能本身的变动,以往说到阿修罗,大家的第一印象都是修炼场幻神,实战拉稀,而实战拉稀的主要原因,除了技能很卡丢伤害之外,本身技能机制也有问题,广为人诟病的小冰小火丢失段数,而大冰大火也伤害打不全,这都有很严重的后果,毕竟,这几个技能要么是强力续航的小技能,要么就是主力无色技能,占比输出很大一块。而本次改版之后,对于这技能的判定进行了很大的优化,采取了一中即全中的判定方式,原先三段要全部命中的小火,只须打中一次就可以吃全伤害,而邪光斩,也不会再推怪导致伤害丢失空技能了,可以说都是一针见血的改动。</p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">二、加点思路分析</p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">首先是小技能上,首先是鬼印珠和邪光斩的取舍,以往邪光斩由于会推怪,导致空技能,很多小伙伴都不会太点这个技能,而是选择了伤害和压制兼备的鬼印珠,但是本次改版后邪光斩机制进行了优化,而鬼印珠还是没有变化,但是实战中由于卡顿,我们都知道,技能段数越少越好,因此,我们倾向于点邪光斩,毕竟只有三段攻击。而至于为什么点满了地波,是因为这个技能的续航比较稳定。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><img src="http://p3.pstatp.com/large/pgc-image/6ee6f98d9e8649f4b2eb33678917d689" img_width="497" img_height="208" alt="dnf:玩家伤害提升最大化,这套加点完美契合阿修罗改版" inline="0" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; border-style: none; max-width: 100%; display: block; margin: 10px auto;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"></p><p class="ql-align-justify" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">接下来是大技能和tp上,大技能中啊呀呀雷云一二觉等点满了是毫无疑问的,而不动明王,由于机制没有得到优化,我们依然是不会点一点的,至于争议的大冰大火技能取舍,这边小编推荐大家点大冰,并且点满tp点,为什么呢。1.TP大冰打满需要十分讲究的站位,而连招中绑定二觉,则基本解决了这一问题,平打期的控制也相对轻松。2.TP大冰非常省TP,投入相对保值。也因此,SP上选择的也是舍弃大火,进而导致连招中,大火也彻底后置,尽量保障主要技能增益吃满。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><img src="http://p9.pstatp.com/large/pgc-image/d01ded0d37a146b79cf2091770b245c7" img_width="794" img_height="441" alt="dnf:玩家伤害提升最大化,这套加点完美契合阿修罗改版" inline="0" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; border-style: none; max-width: 100%; display: block; margin: 10px auto;"></div><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><br></div><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><br></div><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">转载自今日头条-艾电竞</div><p></p> 我是点的不动冥王阵,反正普雷秒是不可能的。 大冰加tp?我真的瞎了吗? 都是追求伤害,伤害伤害伤害,我是有用的技能哪个不用无色全加满,其余点帅的技能 大火伤害高,不要了? 满大冰的都是真瞎子玩家,不是天帝玩家 要是不动改成脱手那就有的玩了,实战还是过于 看你这加点,普雷你都进不去吧 你们这些说大冰不点满的我倒要说说了。 修炼场幻神?我们玩的是同一个游戏?TP大冰自己去看看TP大冰加伤害吗? 确定你玩过瞎子? 我满扎热,一级无双用于柔化 我瞎子皮甲套还打不过鸟背单人 别的不说大冰满TP就不值得一看了 大火没用? 大冰点满?你可真会玩。 确定你玩过瞎子? 要是不动改成脱手那就有的玩了,实战还是过于 别的不说大冰满TP就不值得一看了 看你这加点,普雷你都进不去吧
页:
[1]