所有伤害都有数据的支撑,分析角色伤害的构成方式
<p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">在我以往对装备提升率的分析过程中,经常遇到部分玩家<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对“角色伤害算法”提出的疑问。</span>其实就这个问题而言,各位是可以在一些数据严谨的分析中得到答案的,只不过确实要费一番心思。正好我这段时间没什么话题可说,再加上最近也有不少玩家问到了这个问题,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">本文就来为大家分析一下:角色伤害的构成方式(数据+实测)。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[各类效果的组成]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">总伤害构成计算的分析,并不同于提升率的分析。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">总伤害是基于角色目前所有装备、属性而言的,是一个整体概念。</span>而提升率是基于角色已有属性、去计算新获得属性的强度,是一个相对概念。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">二者在计算结构上有一定的区别,这里希望大家不要将其混淆。先整理一下目前版本所有属性、以及它们构成角色伤害的方式:</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">随着版本的发展,角色所拥有的伤害加成效果的种类可谓是越来越多,但无论怎么去增加效果的词缀,这些效果都遵循一个整体规律,简单描述起来就是:不同种类的伤害效果,在相互作用时,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">均按“1+此类效果总数值”的形式相乘。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">在这个大前提下,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">最终伤害、百分比三攻、百分比力智、黄字黄追、暴伤暴追等效果,是在同类效果相加之下得出总数值,</span>也就是我们所说的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“加算”,</span>比如:最终伤害总和=最终伤害a+最终伤害b+……最终伤害n。由于是同类相加,在按相对算法去计算新获得此类属性的强度时,就存在一个边际效应。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对“技能攻击力”这条效果而言,</span>则是按同类以“1+单条数值”相乘的方法去得出总数值,也就是我们所说的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“乘算”;</span>技能攻击力的乘算不会受边际效应的影响。然后<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对“按百分比减防”这条效果而言,</span>虽然装备之间也是乘算,但这个算法与其他效果有一些区别,并且会因怪物防御力、角色等级的变化而变化。现在的毕业装备已经不涉及这条效果了,角色减防技能在韩服95改版之后也不复存在了,所以各位不用太过在意它。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">另外有一点需要强调一下,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">被动技能或者Buff技能,</span>无论它们所提供的属性是何种类型的(技能攻击力也好、暴伤也好、按百分比加面板也好),相互之间、以及与装备之间都是“乘算”。其中面板类效果直接作用在角色面板数值上(即体现在公式中的“E类”,不在“F类”)。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">暴伤类效果的实际提升会受角色暴击率的影响,</span>在相对暴击率达到100%时可得到全部发挥。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">我所整理出的这个公式,基本包含了目前游戏中的所有伤害加成属性,它们相互之间的影响方式也体现在其中。为了方便大家理解,也为了提高一下数据的可靠程度,下面我就用角色的技能伤害测试,来验证一下这种算法的正确性。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[各类效果作用于角色时的伤害测试]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">以我自己的男漫游为例,从角色面板中可得知下列信息:受[左轮奥义]加成后的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">面板物攻为47845点;属强196点(图中未显示)。</span>暴击率86.5%,进图受[死亡印记]加成后可满暴击率。装备配置为[七宗罪套装+圣耀+超3+海3],[白字称号、普通年宠、宠物装备],<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">可提供各项属性的数值为:</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">最终伤害+37%,百分比三攻+59%,黄字追加+34%,暴伤追加+44%%,百分比力智+35%;白字伤害+41%。技能攻击力a+35%,技能攻击力b+20%,技能攻击力c+10%,触发海伯伦暗的技能攻击力d+20%,圣耀基础技能攻击力e+40%,魔能技能攻击力f+22%。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">接着在被动技能、Buff技能和输出技能方面:</span>死左左轮的换装登记数值为107%;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">测试输出技能选为[致命射击(爆头)],</span>在角色当前装备下的百分比数值为15662%。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">[左轮奥义]的作用效果已体现在面板上;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">射击掌握对[致命射击]的单独加成,实测直接体现在技能倍率上;</span>花式枪术+13%,死亡印记+39%。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[伤害测试条件]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">120级沙袋破招;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">圣耀开魔能、海伯伦触发“暗”、攻击发生暴击。</span>不吃任何药剂,不使用宠物技能。此处还需要加入<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">120级沙袋的防御力(443243点),</span>在考虑怪物减伤之后,90级角色伤害的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">有效率为3.9%。</span>在有了这些数值之后,我们可以通过计算得出:我男漫游装备下的[致命射击(爆头)],在测试条件下,攻击120级沙袋的伤害数值:</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">按各项属性计算方式所得出的[致命射击]伤害数值为108823984点;修炼场实测伤害为108135268点;</span>存在0.6%的偏差。伤害基数太高了之后,测试时各项变量确实不好控制,这个偏差也算是在正常误差的范围内。整体而言,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">理论计算结果与伤害实测结果是相互吻合的。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[总结]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">伤害计算可以从数据的角度反应角色伤害的高低,只不过这个<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">计算量确实比较大,所考虑的因素也相对较多;</span>我写到这里时,自己的大脑已经有点懵了;最后希望此次分析能对想了解伤害计算的玩家们带来一点帮助吧。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">角色伤害的构成分析就到此结束,感谢您的阅读。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px; font-weight: 400;">转载自今日头条-素颜游戏视频,欢迎原作者在论坛投稿</span><br style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px; font-weight: 400;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px; font-weight: 400;">17173长期福利送不停** [</span><font color="#0609e" style="font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px; font-weight: 400;"><a href="http://shang.qq.com/wpa/qunwpa?idkey=069d7d2ed475d23fae19b7d13e961fd26d8613de3f74f4d0abd0a6791dd3d3d5" target="_blank" style="color: rgb(0, 96, 158);">点击**</a></font><span style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px; font-weight: 400;">]</span></span></p><p></p> 所有伤害都有数据的支撑,分析角色伤害的构成方式 黄白爆,额外黄字和爆伤,技能攻击力,三攻,力智,属强。目前版本以超时空三件为准,黄暴可以舍弃,属性伤害有海伯伦,称号选择黄字伤害最好。暴击伤害对于暴击不满的职业伤害不稳定,漫游剑魂请随意。武器第一选择是属强,但那是防具是增幅八或者以上,首饰附魔属强完美,不然伤害是不如使徒宝珠的。最后一条,没有伤害建议冲八万 黄字20%,黄追40%,那最终是多少伤害,又比如爆伤0%,暴追40%,那最终是0还是40%,迷惑很久 坐等26号更新装备提升率 什么?玩地下城怕伤害不够,那我建议你充钱! 别跟我说这些,我是来玩游戏的,不是学数学的,伤害不够我只会建议你充钱 啥时候出个红狗95防具选择啊?大佬 每天搬砖已经够累了 你居然还让我学数学 素颜大大 我是不是可以这么理解称号黄字和爆伤都是15% 是不是爆伤更好一些 因为目前版本追加是44% 问题是不爆装备啊 啥呀,我都没看,以前学数学函数则没这么你们这么认真讨论啊。 虽然看不懂,但感觉很厉害的样子 我特么一个玩游戏的你偏偏要我学数学 板甲鳗鱼,可以 小眼迷茫 发表于 2018-12-19 11:13黄字20%,黄追40%,那最终是多少伤害,又比如爆伤0%,暴追40%,那最终是0还是40%,迷惑很久 ...
黄字和爆伤就是(1+黄字爆伤+追黄追爆),所以你这个是伤害提升60%,爆伤增加40% 疯小婕 发表于 2018-12-19 11:14
啥时候出个红狗95防具选择啊?大佬
红狗轻甲无疑了,除非25号韩服防具改版
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