离线留言m 发表于 2018-12-3 16:13:30

我是赵云我花哨得一匹,分析决战者技能加点及伤害分布

<p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">前面为大家分析过决战者的95级防具选择问题,每在这个问题上提到一个职业,基本都会有玩家询问此职业的加点情况,决战者这样一个以帅服人的职业当然也不例外。令我印象比较深刻的,是一位决战者玩家提出:“打不出伤害,觉得自己的加点可能有问题”。其实在现在这个版本,只要不是特别新手的玩家,基本都能按照大致正确的方向去加点,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">在一个大方向正确的前提下,</span>加点对伤害的直接影响是比较小的。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">对决战者这个职业而言,在各种条件达标的情况下,打不出伤害的问题,与操作者<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对每个技能伤害情况的掌握、在实战中的分配、柔化的熟练程度、以及少数控制技能施放的先后顺序等因素,</span>有着比较大的关联。要想搞清楚这些问题,本质还是需要理解决战者的每个技能,所以用技能加点分析、伴随对部分技能具体阐述的方式来讲解,确实是一个比较合适的途径。那么本文就来为大家分析一下:决战者的技能加点及伤害分布。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 一轮技能的伤害占比]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">怪物为105级破招弗曼,为了使伤害占比不受其他带有时间限制的增伤效果影响,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">测试时不开宠物技能。</span>在各技能施放1次的情况下,决战者的技能伤害<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">从高到低呈现出[双觉 - 45 - 60~80 - 1~40]</span>的情况,在伤害分布上与大部分职业没什么区别。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">只不过决战者的双觉虽然占比接近40%,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">其余60%的占比通过四行云的柔化施放,实战中的倾泻速度和爆发程度是丝毫不输双觉的。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">从这个伤害分布来看,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">排在前五的技能都算是必满技能,</span>无论是伤害还是形态都很优秀。从第六名技能开始,往后的技能就存在一些取舍成分了,那么下面就来具体说一下这些问题。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">还是要提示一点:</span>我所给出的加点仅仅是我个人目前使用最顺手的加点,各位并不需要完全遵循这个加点,更重要的是<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">理解每个取舍技能的优点和缺点,根据自身操作情况进行调整。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 1-20级技能加点分析]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">决战者小技能的伤害占比不高,但几乎<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">每个小技能都存在可柔化的设定,所以它们也是非常重要的存在。</span>在前20级的技能中,可用于打伤害的有:<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">风、疾、双重刺击。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[风]拥有吸附聚怪效果,</span>在小技能中的百分比算比较低的;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[疾]发动速度快、范围优秀,</span>百分比相对于[风]而言更加优秀。这两个技能除了在连招中的柔化使用外,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">清小怪的效果是非常不错的。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[双重刺击]是前20级小技能中百分比最高的,</span>技能形态偏向于攻击单体目标,施放过程中<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">可柔化[无双突刺]。</span>如果你舍弃了两个无色技能的其中之一(后面会说到),那么就可以把这三个小技能都点满。如果你满上了后续所有无色技能,则可将剩余的SP分配给其中之二。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">分配选择要根据所刷的副本而定,</span>比如我现在基本在打卢克竞速,清小怪的速度也是提升通关时间的重要因素,出于这一点,我舍弃了[双重刺击],把剩余的SP平均分配给了[风]和[疾]。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">但如果你现在主打的副本是超时空</span>(偏向于单体目标输出),那么[双重刺击]和[疾]在技能百分比上,明显就比[风]有优势,此时你则可以把[风]舍弃(学习1级用于柔化)。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">所以这个加点并不是固定的,</span>各位需要根据所刷副本的情况来做出相应的调整。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 25-45级技能加点分析]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">此范围内的取舍较多,说最多也不为过。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">首先必须点满的是[行云:落]和,</span>原因就不解释了,玩过决战者的玩家应该都明白这两个技能的重要性。剩下的四个技能就存在较多取舍了:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[小旋风枪]:</span>攻击范围基本是X轴,攻击目标偏向于单体,打击次数较多。缺点在于输出时间较长,虽然可直接柔化让影子完成施放,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">但在实战中的秒伤还是低了一点。</span>同时这个技能的范围比较尴尬,个人是建议舍弃这个技能,点1级在部分情况下用来打连击即可。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[无畏波动枪]:此技能算是在小技能中伤害爆发最高的,</span>施放也十分地迅速。形态决定了此技能的定位是对单体目标的输出,如果要点满它的话,需要在前面小技能、或者后续无色技能中舍弃一个。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">如果你已在[双重刺击]、[风]、[疾]这三者中舍弃了一个,那么这里的取舍点一般会落在<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[无畏波动枪]、[升龙枪]、以及后面的[三一斩月]这三个技能上。</span>由于大体框架的SP分配,这三个技能一般只能点满两个,而点满哪两个,一方面是根据个人操作习惯、以及对技能的喜好来决定;另一方面则是根据主刷副本的输出环境来决定。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">比如我自己舍弃了[无畏],因为在竞速的输出环境下,无畏确实没有另外两个技能实用。但换言之,如果在输出时间较长的副本环境下,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[无畏]和[三一]比起来,就有一个CD优势在里面,</span>随着[无畏]的多次施放,在一段时间内打出的伤害总量是可以超过[三一]的,此时你就可以舍弃[三一]、点满[无畏]。或者如果你比较喜欢[三一]的形态,也可以不点[升龙枪],同时点满[三一]和[无畏]。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[升龙枪]:</span>通过前面对[无畏]的取舍讲解,各位对[升龙]这个技能的取舍应该有一定的理解了。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">升龙的爆发形态还是非常优秀的,</span>并且也有一定的范围聚怪能力(仅针对小怪),无论是清小怪还是单体输出都比较不错。虽然它必须要横扫动作打完才可以柔化行云,但这个技能的发动速度本来就比较快,所以个人觉得这一点还算不上是它的缺点。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[狂龙]:范围大、发动速度快,聚怪、清怪能力十分优秀</span>,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对单体目标的输出也不低。</span>虽然此技能也在可取舍的范围内,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">但在实战中使用频率极高,</span>适用范围也很广,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">个人建议直接加满。</span>如果实在不想满这个技能,也至少学习10级并学习1级TP,因为学习TP之后才可以吸到<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">霸体和无法抓取</span>的怪物。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 50-85级技能加点分析]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">决战者的技能取舍是存在一定联动成分的,在经过前面的讲述之后,到这里基本没什么可说的了。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">存在取舍的只有[三一斩月],</span>而如何进行取舍,在前面的[无畏]讲解中已经说得差不多了,这里便不再啰嗦。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">另外,部分新上手的玩家可能不太适应<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[风火燎原]的施放形态,</span>这个技能的形态确实很特殊,单独施放起来甚至有些别扭。但在实战中,可直接在[行云:落]之后进行施放,并且在[无影闪]新增空中施放设定之后,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[落 - 风火 - 无影闪]三者</span>可构成一个十分流畅的小爆发连招。在抓破招不用[落]先手的情况下,先手烽火再衔接无影闪也是很顺畅的。所以个人建议大家尽量去适应风火的技能形态,这个技能对决战者而言是比较重要的存在。如果实在用不惯,可以点1级用于连击或者跑图。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 TP技能加点分析]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">TP就没什么说的了,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">点满了哪些技能,就对应满上哪些技能的TP。</span>由于[行云]的TP是3个输出行云通用的,所以决战者的TP相对而言比较充足。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">我自己点满[基础精通],是因为没学其他技能,TP没地方用了。</span>如果你舍弃了[升龙]、点满了[无畏],则可在二者之间做一个TP转移。如果你舍弃的是[三一],同时点满了[升龙]和[无畏],个人建议是在[行云]或者[狂龙]的TP上扣一点,把剩余TP平均分给二者。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[总结]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">决战者加点的取舍点相对较多,但不管怎么取舍,都改变不了决战者<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[四行云柔化爆发输出、一觉和二觉单体爆发输出]的形态。</span>存在取舍的技能,都是在部分情况下能够派上用场的技能,在适合使用它们的输出环境下,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">需要我们做出适当的调整。</span>决战者技能加点和伤害分布的分析就到此结束,感谢您的阅读。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px;">转载自今日头条-素颜游戏视频,欢迎原作者在论坛投稿</span><br style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px;">17173长期福利送不停**&nbsp;&nbsp;[</span><font color="#0609e" style="font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px;"><a href="http://shang.qq.com/wpa/qunwpa?idkey=069d7d2ed475d23fae19b7d13e961fd26d8613de3f74f4d0abd0a6791dd3d3d5" target="_blank" style="color: rgb(0, 96, 158);">点击**</a></font><span style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px;">]</span></p><p></p>

离线留言m 发表于 2018-12-3 16:13:43

我是赵云我花哨得一匹,分析决战者技能加点及伤害分布
页: [1]
查看完整版本: 我是赵云我花哨得一匹,分析决战者技能加点及伤害分布