韩策的控制欲有点强,分析删除虚弱破招所带来的影响
<p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">近期韩服做出了一个比较令人意外的改动,那就是删除了在<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“怪物破防状态下”的破招判定。</span>这一改动的实行说起来确实有点意义,因为就目前五套95级超A+防具的提升率而言,由于重甲根本没有白字附加伤害,所以在破招判定下、白字二次破招的加成下,重甲与其他几套的差距会变得非常大。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">这次的改动很可能是为了平衡五套95超A+防具的强度(说是平衡,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对重甲而言其实也只起到了挽回的作用,并且覆盖面并不广</span>)。但由于破招是一个很重要的攻击判定,此次的改动难免会起到一些连带影响,想必各位玩家也对此有很多疑问,那么本文就来为各位详细分析一下这一改动的影响。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[问:破防虚弱类的破招包括哪些副本(怪物)?是否会影响正常破招?]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">此次改动的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">仅仅是“怪物破防虚弱后的破招”,</span>并不会影响我们在怪物出招时对它进行攻击的破招判定。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“破防虚弱”指的是在走完怪物的机制流程后,怪物所呈现的虚弱状态</span>(比如打完宇宙恶魔的所有分身后,宇宙恶魔本体所呈现的状态)。这种概念在超时空副本中的存在感较强,并且在超时空的覆盖范围较广;但在除超时空之外的副本中,此概念的存在感是比较弱的。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">虽然在卢克副本中也有很多怪物拥有“破防虚弱”的设定(比如月光、阿尔高斯、叹息之兰帕德等等),但就副本环境以及角色伤害而言,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">并不需要走完流程来等它虚弱</span>(这样做反而会更繁琐),所以此次的改动对卢克副本基本没影响。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">至于即将出现的普雷Raid副本</span>,我个人认为其设计会更接近卢克副本(因为这样会有更多的怪物机制构思空间;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">强行添加破防虚弱设定,会把怪物机制锁得比较死,</span>超时空其实就是个例子),存在破防虚弱设定的怪物,但在实战中真正需要按流程来破防击杀的相对较少。因为超时空副本算是把破防虚弱的输出模式体现得淋漓尽致了,后面的副本再按相同的套路去设计的话,个人觉得不是一个明智的决定。当然,一切还是要看韩服的冬季发布会。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[问:白字双破招到底是什么意思?]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">首先要明确<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“破招”和“白字双破招”,后者在前者的基础上诞生,</span>但二者是有区别的。“破招”指的是在破招判定下,攻击伤害获得1.25倍的提升,我们的每一条属性、每种增伤效果(包括白字在内)都会受到这1.25倍的加成。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">但对<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">白字附加伤害</span>而言,由于它的伤害数字显示、与最大的黄字伤害数字并不同条(这里的黄字指的是<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">伤害数字显示,</span>并不是黄字增伤属性),所以当白字附加作用于怪物时,会再单独获得一次伤害判定,如果此时处于破招状态,那么白字附加这单独的一次判定,仍然会受到破招伤害的加成。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">所以对白字附加伤害而言,在破招判定下会受到2次破招加成,</span>也就是我们所说的白字二次破招、或者白字双破招。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">举个例子:</span>假如角色能打出10000点伤害,白字附加伤害总数值为50%。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">在非破招状态下,</span>白字的伤害数值为5000点(10000*50%)。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">在破招状态下,白字的伤害数值则为:</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">10000*1.25(破招增伤)*50%*1.25(白字二次破招增伤)=7812.5</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">这个式子可以简单体现白字双破招发生的顺序<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(并非游戏规定,只是便于理解才引入):</span>最大数值的黄字体伤害“a”先受到破招的提升,提升后的伤害为“b”;然后白字基于“b”的伤害数值进行附加,附加所得值“c”,最后“c”可单独再获得一次破招加成。只不过式子中的连接方式均为乘法,顺序是可以随意互换的,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">并且游戏中也没有这种顺序的体现。这里这样讲,也只是为了便于各位理解。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[问:白字双破招对防具提升率有何影响?]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">这次改动的目的,基本被认为是缩小95超A+重甲和其他四套防具的差距,但是为什么在没有破招的情况下,重甲和其他防具的差距就会缩小?<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">这里还是用数据为大家解释一下。</span>数据暂时沿用我自己在[圣耀、超时空、海伯伦“暗”]模版下算出的提升率:</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">用同为均衡类提升的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">重甲和板甲来进行对比:在不破招时,重甲的提升率为324%,板甲的提升率为326%,</span>此时二者的伤害差距极小。如果是韩服那种低属强的环境,不破招状态下的重甲反而会强于板甲。但一旦出现破招,结论就完全变了。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">板甲总共是18%普通白字、35%属性白字,</span>假设在获得板甲本身的属强加成后,角色属强数值为275点(暂未考虑95版本的附魔、以及新首饰的属强加成),此时板甲35%属性白字所对应普通白字的数值为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">35%*(275*0.0045+1.05)=80%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">加上板甲原有的18%普通白字,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">板甲转化属白之后的总白字数值为98%。</span>将其余称号、宠物和宠物装备所带来的白字加成数值设为27%,板甲98%白字在不破招时的提升率为77.2%(2.25/1.27),白字双破招提升率为91.6%(2.5625/1.3375)。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">基于前面不破招下,重甲324%、板甲326%的提升率,在破招状态下、考虑板甲的白字双破招之后:</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">两者在破招时的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">除算伤害差距为8.73%</span>(4.61/4.24),虽然这大约9%的差距看起来很小,但在后面原本庞大的伤害基数以及装备提升率下,这9%的差距已经算比较大了,想必对伤害数字有一定概念的玩家都不难理解这一点。并且随着95级属强打造的提升,以及国服以后可能加入的特色属强提升道具,板甲属性白字的提升率会继续增加,这个差距是会继续变大的。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">就95级五套超A+防具而言,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">韩服的设计之初应该是强度基本平衡。</span>加入转甲设定,想必也是为了让玩家们在一个基本平衡的前提下,去选择自己喜欢的防具。但由于白字双破招判定的存在,无白字附加效果的重甲在破招时的伤害确实处于下风。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">既然问题出在“白字双破招”、也就是破招判定上,那么把破招删了就可以平衡了。</span>从以前删除减防技能的改动来看,至少可以保证韩服策划没有换人……<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">平衡不掉就删,真的是这届韩服策划的办事风格。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[总结]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">说到底,此次改动对95级五套防具所起到的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“平衡”并不彻底,</span>因为目前“破防虚弱”概念明显的只有超时空副本,在超时空副本里虽然平衡了(但并不包括强杀重力恶魔之类的打法),<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">在其他可以正常打破招的副本里,因白字双破招而产生的差距仍然存在。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;">并且<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">即便是不破招,重甲也仅仅是勉强赶上了其他四套的整体强度,并不会呈现出优势。</span>所以真的要让95级五套防具平衡的话,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">只有在防具本身的属性上进行改动,</span>一味进行这种大范围的删减改动,真的会留下很多后患。韩服“破防状态下破招”删除的改动分析就到此结束,感谢您的阅读。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><br></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><br></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; font-size: 16px;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px;">转载自今日头条-素颜游戏视频,欢迎原作者在论坛投稿</span><br style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px;">17173长期福利送不停加** [</span><font color="#0609e" style="font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px;"><a href="http://shang.qq.com/wpa/qunwpa?idkey=069d7d2ed475d23fae19b7d13e961fd26d8613de3f74f4d0abd0a6791dd3d3d5" target="_blank" style="color: rgb(0, 96, 158);">点击加群</a></font><span style="color: rgb(68, 68, 68); font-family: Tahoma, "Microsoft Yahei", Simsun; font-size: 14px;">]</span></p><p></p> 韩策的控制欲有点强,分析删除虚弱破招所带来的影响 实在不行就转甲,强迫症受不了的那就没办法了 尽管骂策划吧 就算削弱轻板伤害还是最高的colg有大佬拿剑宗模板算出结果布甲整体和轻板差距百分之三左右,当然其他职业也许布甲略高不过这三套可以算是并列,别忘了国服属强高可能国服还是轻板比布甲高一点,重甲和这三套差距缩小,皮夹弟弟防具,就像现在和轻甲互换身份一样。 皮甲凉了,本来就是普通白字 为什么不直接加强重甲?这样的操作有点不想玩了,伤害越打越低还有什么意思? 我不信我穿皮甲没破招伤害能比其他的低! 素颜啊 我暗枪光枪都是皮甲我好慌啊 爱怎么改怎么改吧,能玩就玩,玩不下去就脱坑。现在好游戏这么多,没必要为了点情怀把自己栓在DNF,玩游戏是图个乐呵和放松而已。 破招我都不明白是啥个意思,有大神解释一下么 单论伤害,完美打造的皮甲确实高过别的b套,但是体验手感较差,还有暴击属强要堆 赶上了整体强度,就够啦,为什么还要呈现优势? 那不就成了之前的轻甲啦。 我是来玩游戏的,不是来学数学的,如果伤害不够,我建议你充钱 那么改版后布甲天下第一? 看了韩服还是喜欢爆发类防具 吓得我剑魂都不敢学二觉了 漫游打破招啊,没有控,没破招,本命凉皮。。。哎
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