3秒的情誼 发表于 2018-11-22 19:48:14

云帅也有选择的烦恼,分析决战者95级防具的选择方向

<p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">前几天都在为大家分析韩服改版的情况,说的东西也算是比较多了,其实说来说去,韩服现在改,国服至少也是五六个月之后才会实装,我们现在也不必对其过于纠结。本文还是回到我们<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[职业95级防具选择分析]</span>的问题上来,上次是为大家分析了男漫游,当时就有玩家说:能不能分析一个更帅的决战者?好的,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">本文就来讲一讲决战者。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 伤害分布及形态简述]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">决战者只算是我的小号,在大号毕业之后,最近玩的频率也比较高。装备方面还差30个魔岩石达成的伪完全体(因为没圣耀)。打造方面暂时没红字,附魔基本合格。这个装备确实没什么说服力,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">但防具选择的分析,是从职业输出形态以及伤害分布等因素来的,</span>装备的强弱并不会改变各技能的伤害占比,甚至少数严谨的玩家为了测试出最精确的伤害占比,会故意把装备脱掉。这里也不说太多,各位可以凭自己的认知来选择参照与否。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">决战者整体是一个爆发职业,</span>由于存在行云系技能的柔化、以及被柔化技能的影子持续施放机制,这个职业在除一二觉之外的技能上,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">倾泻速度可以说相当之快。</span>行云总共是[决、风、急、落]四个技能,在四者首尾和中间,总共可穿插五个除一二觉之外的输出技能。并且由于<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">无影闪在改版后加入了空中施放的机制,</span>所以在落接风火之后,可以继续接无影闪,这样一来<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">所有除一二觉的无色技能,都可以在一轮四行云的施放中全部打完。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">美中不足的是,一觉和二觉仍然处于单体施放的形态,</span>虽然伤害可观,但也影响了决战者倾泻技能的速度和节奏,就实战中的爆发程度而言,一觉+二觉其实比不上无缝操作下的四行云柔化无色的连招(这一点与男漫游的鹰枪三连很像)。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 30秒沙袋伤害分布]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">由于二觉在最后一击之前不能破招,所以在破招测试时的伤害有些不理想。整体看来,决战者一二觉在总伤害中的占比并不高,并且由于一觉最后一击的持续控制会使后续部分技能丢失破招伤害,所以实战中技能的倾泻顺序,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">一般是把行云柔化无色连招打完,最后放一二觉。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">当然,每次我们说到“技能打完”这一概念时,其实下意识想的是类似超时空破防之后的打桩输出环境,这种输出环境是比较理想的。而后续的地图会涉及到不同小地图内技能使用的分配,所以在选择防具时,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">一方面是要将一二觉和行云柔化连招的输出形态进行对比,另一方面则是要考虑技能分配对防具选择的影响。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 90级B套选择分析]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">在说95之前仍然先看看90B套:<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">决战者的爆发伤害更多分布在45-85技能上,</span>在1-40技能上的取舍是比较多的,现在为了弥补1-40级技能输出的短板,一般会在狂龙和升龙中二选一加满,也可以放弃行云疾和双重刺击,来把二龙都满上;但总之还是无法改变45以后技能伤害占优势的情况。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">90级布甲B套:</span>偏大技能的提升率分配方式,正好适合决战者的伤害分布。既契合了四行云柔化无色大技能的爆发方式(60-80级201.7%),又契合了一二觉的单体爆发(一觉227.6%,二觉不破招236.8%),在90B套时期是非常适合决战者的一套防具。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">90级皮甲B套:</span>不破招192.6%,白字双破招210.4%。虽说决战者有几个控制技能,但即便是在超时空之外的副本中,可以通过技能施放顺序来保证获得最多的破招伤害,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">所以并不是说决战者就不能带皮B。</span>但考虑到我们并不是任何时候都有意识去打出最大破招的输出顺序,有时候为了倾泻技能的速度,丢破招的情况还是经常发生的。并且皮甲整体均衡的分布方式,与决战者的契合度相对不是那么高。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">90级轻甲B套:</span>在90版本的本命防具,自带比其他四套高出的精通力量。90轻B的伤害分布方式为:二觉偏高(不破招212.7%),1-80级均衡(195%)。这种分布确实也不是最适合决战者的,但一方面是精通属性在超大陆与其他防具的差距方面起到了弥补效果,另一方面是超大陆三速优秀,决战者并不是一个只要伤害不要速度的职业,所以90轻B的契合度整体还是相对较高的。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">90级重甲B套:</span>分布方式为50-80技能偏高(220.4%),1-45级和二觉相对较弱(190%)。这种分布方式比较契合决战者的四行云柔化爆发,但对雷霆的伤害加成是一大短板;也比较契合一二觉的单体爆发,但对二觉的伤害加成是一大短板。只看50-80级伤害的话,重甲的数据会很优秀,实战中分配稍微好点,表现也不差。总的说来90重B也比较适合决战者。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">90级板甲B套:</span>不破招195.8%,白字双破招201.7%。对决战者的而言,板甲的定位和皮甲有点相似,均衡式的伤害分布与决战者的技能伤害分布并不契合,但板甲的好处是,对因技能倾泻速度而造成部分破招丢失情况的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">容错率更高。</span>也就是说在一套顾不上破不破招的连招中,板甲在不破招和破招之间的伤害差距,没有皮甲那么大。同时自带霸体三速,输出环境优秀,在90级防具时期也是不错的选择。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[决战者 95级防具选择分析]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">为了使分析更加客观,我这里直接用<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">决战者一轮技能各自的占比,</span>来简单计算一下各套超95A+对决战者的提升。不过还是存在两个不确定因素:一是不同玩家的技能加点有一定的区别,不过总之还是跳不出那个大体框架。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">二是按一轮技能算出的占比,并不能代表续航时的伤害输出,</span>即便是其中一两个技能多用一次,也是会影响结果的。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">所以这个结果并不是五套的强度排名,</span>希望各位能够理解这一点。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">[<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">除二觉之外的技能</span>都按白字双破招提升计算(行云落就别挑了,单独列出来比较难),二觉则按不破招提升计算]</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">95超A+布甲</span>[一觉386.5%,二觉不破招518.5%,其余312.3%],每个技能<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">施放1次</span>的伤害总量为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">21.2%*4.865+17.9%*6.185+60.9%*4.123=465%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">布甲爆发点在一觉和二觉上,其余技能相对短板,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">如果延长输出时间,这个最终提升会有下降的情况发生。</span>布甲优点在于三速加成比其他几套高点,然后就决战者的输出模式而言,在顾不上破招的情况下,布甲因不破招而丢失的伤害会少一些。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">95超A+皮甲</span>,各个技能<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">施放1次</span>的伤害总量为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">21.2%*4.421+17.9%*4.485+25.4%*4.693+30.3%*4.421+5.2%*4.484=451%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">皮甲的加成重点在除一二觉之外的技能上,随着输出时间的延长,一二觉的伤害占比会降低,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">皮甲的最终提升结果会有上升的情况发生。</span>皮甲的优点在于对仅次于一觉和二觉的雷霆枪提升极高,并且如果你习惯点满狂龙和升龙的话,皮甲的实战能力还是非常不错的。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">95超A+轻甲</span>[一觉400%,二觉不破招500%,其余316.7%],各个技能<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">施放1次</span>的伤害总量为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">21.2%*5+17.9%*6+60.9%*4.167=467%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">可见轻甲在一轮技能时的伤害是非常理想的,这里看起来没有比布甲强多少,是因为二觉取的是不破招伤害,不破招时的布甲确实略微好过轻甲,但在国服特色属强和破招的双重加持下,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">同为一二觉爆发类防具,轻甲确实要比布甲好。</span>然后,由于轻甲的爆发点也是一二觉,随着输出时间延长,一二觉伤害占比仍然会下降,由此使得最终提升结果降低。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">95超A+重甲</span>[全技能324%,无白字加成],各个技能<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">施放1次</span>的伤害总量为:<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">424%。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">由于重甲本身不带白字,在按白字双破招来计算提升率时,与其他几套的差距比较大。不过重甲对决战者而言确实也有它的好处,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">一就是对不破招的兼容较高,二就是霸体三速优秀。</span>不过就现在这个伤害提升而言,还是希望以后能够加强。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">95超A+板甲</span>[全技能白字双破招360.5%,二觉按不破招325.8计算],各个技能<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">施放1次</span>的伤害总量为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">17.9*4.258+82.1%*4.605=454%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">板甲是均衡式的提升,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">随着输出时间的延长,最终提升结果会有上升趋势。</span>同时板甲也是五套防具中,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">行云柔化连招爆发伤害最高的。</span>后续也会继续受国服特色属强配置的加强。不过对决战者而言,板甲对不破招的兼容程度也不高,实战也需要我们习惯去打破招。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[总结]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">总的说来,从1轮技能的伤害量来看,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">除重甲之外的四套之间差距并不大,</span>比如轻甲和皮甲的差距只有3.55%(4.67/4.51,因为算的是总倍率而不是减1的提升率,所以不需要加1)。更多的差距,其实体现在单个技能的伤害数据上,就实战能力而言的话,只要以后的副本不是那种过于偏爆发、或者过于偏持久的模式,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">布、皮、轻、板对赵云而言,都是可以用的。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">因为要考虑决战者二觉除最后一击之外不能破招的设定,所以轻皮板高白字的双破招提升在这里没有获得太大的优势,相互之间差距很小。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">考虑到国服年套特色属强提升,个人还是更倾向于轻和板,但布和皮也有手感的优势;</span>最后还是希望重甲可以加强。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">决战者95超A+防具的选择分析就到此结束,感谢您的阅读。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; 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3秒的情誼 发表于 2018-11-22 19:48:26

云帅也有选择的烦恼,分析决战者95级防具的选择方向

玩家U_117952859 发表于 2019-1-16 02:00:28

你怕是没考虑赵云的白字问题吧。白字词条越多,就会掉帧,就会少伤害
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