离线留言m 发表于 2018-10-10 15:30:34

提升率稀释的本质是什么?分析装备属性的加算方式

<p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">提升率稀释算是一个老生常谈的问题,很多玩家在遇到装备选择问题、或者伤害高低问题时,经常会发出“某某属性已经达到多少了,会不会稀释”之类的疑问。其实平时我对这类问题的解答,都涵盖在装备的提升率计算之中,但确实从来没有单独拿出来说过。因为对于此问题,或许每个玩家都有各自的看法,先不论这种看法是否是经过证实之后得出的,但在遇到与自己看法不同的情况时,难免会发生一些语言上的争辩。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">之所以在这里把这个问题单独拿出来说,是因为在前面我对90A套在最终搭配下的提升率分析中,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">有一位玩家提出了</span>“时光套五件10%暴追,在计算时不能直接按50%暴追来计算”的说法<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(这个观点不是我提出的,是那位玩家提出的)。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">他所拿出的依据,是装备同类属性之间的“相对提升率计算方法”。这里我们暂不谈这句话的对或错,其实对于这类问题,想必很多玩家也是存在疑问的,那么本文我就充分结合游戏内所设定的各类计算方法,来解释一下到底什么是装备提升率稀释。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[以最终伤害为例:A装备20%+B装备12%,是否等于C装备的32%?]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">举一个各位常用的疑问句结构“我最终伤害已经32%了,会不会稀释?”。其实<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">从游戏的伤害的计算方式来看,这个问句本身是存在问题的。</span>首先,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">稀释是相对概念,</span>比如在将B看作基础、计算A所增加最终伤害的提升率时,才会考虑到A的提升率被稀释。但是如果我们<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">将A与B看作一个整体,在没有其他基数的前提下,</span>A与B总共增加多少数值的最终伤害,它们的提升率就是多少。举个例子:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(1)假如在你的装备统计**有32%最终伤害,</span>此时对这32%最终伤害而言,其他最终伤害的基数其实是0,按最终伤害相对提升率算法[(1+获取+基数)/(1+基数)-1],那么这32%最终伤害的提升率为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(1+32%+0)/(1+0)-1=32%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">也就是说,当你<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">最终伤害的统计总和</span>为某一数值时(假设是32%),此时已无任何其他最终伤害来与它发生稀释,那么按照相对提升率的计算方法,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">此时分母中的基数项已经为0,与1相加之后分母为1</span>,任何数除以1的结果都是该数本身,那么最终伤害的统计数值就是它的提升率。</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(2)假如在你的装备**有32%最终伤害,但这32%是由[一个A+20%、一个B+12%]组成而来的,</span>此时这两者相加的提升率<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">是否等效于一条[最终伤害+32%]效果的提升率?</span>仍然用计算公式来分析:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">首先A与B的最终伤害加成并不存在先后顺序,但为了使计算更加容易被理解,我们假设在最终伤害基数为0时,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">首先获得了A的20%,</span>此时可知<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">A这20%的提升率为20%</span>((1+20%+0)/(1+0)),由于此时不存在其他最终伤害,所以A的提升率并没有被稀释。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">接着,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">在已有A的20%的基础上,再获得了B的12%,</span>那么此时<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">B的提升率为10%</span>((1+12%+20%)/(1+20%))。确实,由于有A这20%的存在,在将A作为基数看待时,B的提升率受到了稀释。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">在此条件下,A的提升率为20%、B的提升率为10%,</span>由于提升率是一种乘除法概念,所以在合并时也需要用相同的方式来合并。由此可得出,A与B的总提升率为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(1+20%)*(1+10%)-1=32%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">这个结果与其实是<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">等效</span>的。到这里或许有玩家会问:最终伤害不是加算吗?为什么A与B的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">提升率要乘算?</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">加算指的是:同类属性的加成数值相加,</span>也就是:。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">提升率可以理解为:</span>将每条属性按各自的算法计算之后、<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">所得出的无差别乘算数值,</span>也就是刚才的[(1+20%)*(1+10%)]。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">由此我们可以看到,一件装备所增加的32%最终伤害,与一件20%最终伤害+一件12%最终伤害所加算而来的32%最终伤害,其实是完全等效的。这也就是开头所说的:<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">对同类加算属性而言,假如有A+B=C,</span>那么[一件装备所加成的C],与[两件装备各自加成的AB],提升率是完全一样的。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">技能攻击力、按百分比减防效果除外。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[就时光套的暴击追加伤害而言,按50%整体计算,与按五件10%的相对提升率依次计算,结果是否相同?]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">我们回到开头所抛出的问题上,其实就这个问题,刚才最终伤害的例子已经可以给出答案“相同”。但为了使此说法更具说服力,我还是带入具体数值来计算一下:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">本计算只考虑时光套的暴击追加伤害,以及其他装备的暴击伤害、暴击追加伤害。</span>假设装备搭配为:<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">防具时光套,右边有一件无尽戒指(暴击伤害+30%)。</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">(1)如果直接<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">将五件时光套的暴击追加伤害看作整体</span>(即50%暴击追加伤害),此时这50%暴追,在无尽戒指30%的暴击伤害基数下,提升率为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(1+30%+50%)/(1+30%)-1=38.46%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">(2)如果要分别计算时光套<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">5件单件的10%暴击追加伤害</span>的提升率,再将五组提升率相乘得出总提升率。那么这里先将时光套的5个部位分别设为ABCDE,忽略它们的其他属性,只考虑它们所加成的10%暴击伤害。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">按ABCDE的顺序</span>来进行五组10%暴追提升率的计算:</p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">A+10%:</span>此时基数仅为无尽戒指+30%;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">A的提升率为7.69%</span>(1.4/1.3-1);</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">B+10%:</span>此时基数为无尽戒指+30%、A+10%;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">B的提升率为7.14%</span>(1.5/1.4-1);</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">C+10%:</span>此时基数为无尽戒指+30%、A+10%、B+10%;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">C的提升率为6.67%</span>(1.6/1.5-1);</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">D+10%:</span>此时基数为无尽戒指+30%、A+10%、B+10%、C+10%;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">D的提升率为6.25%</span>(1.7/1.6-1);</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">E+10%:</span>此时基数为无尽戒指+30%、A+10%、B+10%、C+10%、D+10%;<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">E的提升率为5.88%</span>(1.8/1.7-1);</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">之前说过,一旦谈到了提升率,它就是一种在考虑属性本身的加算之后、所得出的无差别乘算数值,所以按此方法,可得出ABCDE即时光套5件10%暴击追加伤害的总提升率为:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">(1+7.69%)*(1+7.14%)*(1+6.67%)*(1+6.25%)*(1+5.88%)-1=38.46%</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">这个结果,与我们刚才<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">按总的50%暴追来计算所得出结果,是一模一样的,</span>如果觉得我是在拼凑数值,各位可以自己用计算器再算一遍。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[稀释的大致意义]</span></p><div class="pgc-img" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><br><p class="pgc-img-caption" style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; text-align: center; font-size: 12px; color: rgb(119, 119, 119); line-height: 16px;"></p></div><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">在经过两个举例之后,我们可以得知所谓的<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">“提升率稀释”,本质就是同类属性的加算。</span>当我们的装备中存在其他同类属性时,所获得该属性的提升率会小于它所加成的数值。但这与将它的数值直接加到原有数值上、并得出所有装备下此数值的提升率并不矛盾。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">比如我说现在有50%最终伤害,此时又给了我10%最终伤害,虽然这10%最终伤害在将50%看作基数时,提升率会变为6.67%(1.6/1.5-1),但这10%与原本所有的50%相加,所得出总的60%最终伤害,提升率就是60%(因为此时已无其他最终伤害基数),要用计算来验证一下,也就是:</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">10%+50%=(1+6.67%)*(1+50%)-1</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">(这里的6.67%原本是6.66%并以6为循环的一个无限循环小数)</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">所以当在以[整体]的眼光来看待一套装备、或是一组装备的同类属性时,完全不必要考虑同类属性之间的稀释。<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">只有在将一件或是一组装备看作基础,来计算另一件或是另一组装备的同类伤害的提升率时,</span>才需要将同类属性的加算延伸为相对提升率的计算,也就是所谓的稀释。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">稀释并不是游戏内的设定,</span>它只是玩家为了能够<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">更加方便地去对比装备之间的强弱,</span>而从同类计算所延伸出的一种提升率计算方法。这一概念与直接将所有同类属性相加的计算方式是互不冲突、并且可以相互转换的。</p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">[总结]</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">对于提升率稀释的问题,该说的、能用文字表达的,基本就是这些了,剩下的无非就是将相同的思路带入不同的加算属性中。其实我在进行装备的提升率计算分析时,虽然每次对计算过程都写得十分简略,但作为一个内容将面对很多玩家的作者,<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">我在数据方面是绝对不会有半点疏忽的,没有把握的东西我根本不会写,也不会一知半解地去凑合着写。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;">所以有时候面对一些玩家的言语确实有些苦恼,你说我写得有错,又说不出哪里有错,只会凭感觉地去说出你认为的正确,不去算也不去测试,这种讨论又有什么意义呢?<span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;">那么本次的提升率稀释概念讲解就到此结束,感谢您的阅读。</span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><br></span></p><p style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; margin-top: 16px; margin-bottom: 16px; color: rgb(34, 34, 34); font-family: &quot;PingFang SC&quot;, &quot;Hiragino Sans GB&quot;, &quot;Microsoft YaHei&quot;, &quot;WenQuanYi Micro Hei&quot;, &quot;Helvetica Neue&quot;, Arial, sans-serif; font-size: 16px;"><span style="-webkit-tap-highlight-color: transparent; box-sizing: border-box; font-weight: 700;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px; font-weight: 400;">转载自今日头条-Sky灬素颜游戏视频,欢迎原作者在论坛投稿</span><br style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px; font-weight: 400;"><span style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px; font-weight: 400;">17173长期福利送不停加群**nbsp;&nbsp;[</span><font color="#0609e" style="font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px; font-weight: 400;"><a href="http://shang.qq.com/wpa/qunwpa?idkey=069d7d2ed475d23fae19b7d13e961fd26d8613de3f74f4d0abd0a6791dd3d3d5" target="_blank" style="color: rgb(0, 96, 158);">点击加群</a></font><span style="color: rgb(68, 68, 68); font-family: Tahoma, &quot;Microsoft Yahei&quot;, Simsun; font-size: 14px; font-weight: 400;">]</span></span></p><p></p>

离线留言m 发表于 2018-10-10 15:30:42

提升率稀释的本质是什么?分析装备属性的加算方式

Alin20160703 发表于 2018-10-11 10:52:53

数学竞赛题,鉴定完毕~~~

玩家U_138131149 发表于 2018-10-11 11:53:50

只是乘法大于加法的计算而已{:3115:}   相同的伤害是加法比如黄字30%+额外黄字30%=60% 提升   所攻32%+所攻20%=52%提升

而不同的伤害是乘法30黄字 X30爆伤 = 1.3*1.3=1.69=69% (大于60%)提升   

没有什么稀不稀释,尽量选不同伤害,然后相同的伤害次数(比如白字国服偏多 )越少越好    ,反正都是提升   {:9_277:}

玩家U_130116454 发表于 2018-10-11 12:27:43

厉害啊,我看都看不懂。

玩家U_125288531 发表于 2018-10-11 13:14:31

也就是相对提升和绝对提升两个概念来理解就能明朗了。相对提升基于之前的提升来计算,绝对提升就是总体的提升。

轻易擦 发表于 2018-10-11 13:38:07

意思就是说,同样的一百万元钱,给千万身价的人提升就是10%,给百万身价的人提升就是100%,这就叫稀释,但一百万就是一百万,该买多少东西还是买多少东西。

NX打脸 发表于 2018-10-11 13:38:21

力量智力那些不说?黄金杯万事腰超时空戒指攻城炮,稀释解释一下,希望你能看到

修心修血 发表于 2018-10-11 13:38:35

如果有打桩数据说明 就更加直观了

89985949 发表于 2018-10-11 13:38:49

要我说就是矫情,什么稀释不稀释的,带上新装备,伤害提高吗?提高不就行了。难道稀释了,你就不穿了?

猥琐小冰 发表于 2018-10-11 13:39:04

md玩个游戏感觉都能读大学了

疯小婕 发表于 2018-10-11 13:39:18

暴击伤害好像是取最高值吧

你的泪会说慌、 发表于 2018-10-11 13:39:32

简单问一句。我就是时光五件的额外暴击伤害。穿在身上其实没有那么多。没有百分之50对吗?

大声的大声的1 发表于 2018-10-11 13:39:46

剑魂女装打造一半,现在齐了时光套,伤害却比女装高一丢丢,我要不要继续打造女装啊 带的冰柱

打火机点烟烟 发表于 2018-10-11 13:40:01

敢问大家,我红眼铁马套,英雄王,暗影蔽日好不好?

抓到一个小土豪 发表于 2018-10-11 13:40:15

黑暗祭祀和魂链冲突不?

公园里洗澡 发表于 2018-10-11 13:40:29

我不管,我就要带,好不容易刷出来了,稀释我也要带,死也要带

水了一水 发表于 2018-10-11 13:40:43

看不懂的举手

锅炉小魔女 发表于 2018-10-11 13:40:58

最终伤害78 我有点慌

我是花,你是草 发表于 2018-10-11 13:41:12

这么说吧,增加20的面板,和附加25的白字。选择哪个?白字稀释是怎么造成的?比如 你现在装备5万面板 已经有2个白字了。2个附加都是50% 那么打出去的伤害是10万。现在你可以选择了。
页: [1] 2
查看完整版本: 提升率稀释的本质是什么?分析装备属性的加算方式