3秒的情誼 发表于 2018-2-26 14:47:41

当数学家开始玩DNF:详解DNF中的伤害构成方式

<span style="color: rgb(49, 49, 49); font-family: Simsun;">DNF高玩深入分析,详解DNF中的伤害构成方式,希望可以给到大家更多的帮助。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">不过,话虽是那么说,但是对伤害如果有一定的分析能力,可以将充钱的收益最大化,而本贴的意义就是通过教大家伤害分析的方式,来自己有一定的装备搭配能力和分析能力。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;"><b>本帖将分为三个部分,而理解难度也从易到难:</b></span><div><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">一、DNF中伤害附加体系</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">二、怪物防御、破招等伤害计算原理</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">三、简略介绍手动计算所打出的伤害的方式</span></div><div><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><font color="#E53333" style="font-family: Simsun;"><b>一、DNF中伤害附加体系</b></font></div><div><font color="#e53333"><b><br data-filtered="filtered" style="font-family: Simsun;"></b></font><span style="color: rgb(49, 49, 49); font-family: Simsun;">正如我们可以在战斗力界面所看到的,DNF中伤害增加的方式不只有提升四维/物攻/独立,还有某些“特殊效果”,例如:附加伤害,增加伤害,暴击伤害增加等等。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">DNF中,一共有10种伤害增加方式:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-白字(附加伤害)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-属白(附加属性伤害)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-黄字(伤害增加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-黄追(攻击时,追加伤害)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-爆伤(暴击伤害增加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-爆追(暴击时,追加伤害)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-三攻(物理攻击力、魔法攻击力、独立攻击力增加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-所攻/最终(所有攻击力/最终伤害)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-技攻(技能攻击力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-无视(无视防御力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">其中无视较为特殊,将放在下一节进行讨论。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-白字(附加伤害)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">白字可以说是目前DNF中最常见的伤害增加方式,常见于今年年套称号、去年年套称号、年宠、红色宠物装备。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而白字的描述十分简单,附加XX%的伤害,比如:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">白字之间不会产生冲突,相互之间是加算,所以说存在稀释(边际效益)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">举个例子,如果我现在有两件10%白字的装备。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">带上第一件之后,我的伤害从100%变到了110%,提升率为10%;</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">带上第二件之后,我的伤害从110%变到了120%,提升率只有9.1%,并不是10%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而这就是所谓的稀释。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">实战时,白字会在下方以小字的形式显示,例如:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">(白字是DNF中最棒的属性了</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">在谈属性白字之前,我们先来谈谈属强这个东西。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最近在研究DNF伤害计算时,发现我计算出的伤害总是和实际伤害有所差异,相差在4.4%~4.8%不等。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">反复检验公式后,并未发现有任何问题,于是便不了了之。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">直到昨天,我发现在我攻击是无属性伤害的情况下,我的伤害竟然和计算伤害吻合了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">然后我突然意识到应该是属性强化出了问题,遂建立了一个**狂战士,用崩山击来打桩测试伤害。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">对数据稍有了解的吧友都应该知道,(据说)每22点属强增加10%的伤害,也就是伤害增加率*220=属性强化(下称此公式为220公式)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而我们从下面的表格可以看出,这个公式显然是存在误差的,也就是只能说:每22点属强大约增加10%的伤害。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">而如果对比无属性攻击,那么数据就非常好看了:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">可以看出,虽然两次的比例都是线性的,但是显然下一图的数据更好看一些。并且我发现,只要有了属性攻击,伤害就会提升5%,即使属强为0。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">于是我猜想,以前我一直使用的属强计算公式是不是有较大的误差呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">然后我使用下图大概拟合出了一条直线,也就是</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">属性伤害=无属性伤害*(105%+0.45%*属性强化)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">经过多次测试,发现上述公式准确:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">所以,实际上属强伤害计算公式为:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">属性伤害=无属性伤害*(105%+0.45%*属性强化)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我把(105%+0.45%*属性强化)这个比例称为属强补正。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">对比22属强提升10%的伤害来说,两个公式的提升率表格大概如此:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">因此,我们也不能说220公式完全错误,只能说相对准确的公式来说,误差比较大而已。对数据稍有了解的吧友都应该知道,(据说)每22点属强增加10%的伤害,也就是伤害增加率*220=属性强化(下称此公式为220公式)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而我们从下面的表格可以看出,这个公式显然是存在误差的,也就是只能说:每22点属强大约增加10%的伤害。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-属性白字</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当我刚开始接触90版本的时候,我在思考,为什么90级的死亡冰柱,只有18%的冰属性白字,却能和另外几把感觉强得多的武器媲美呢?后来才知道,属性白字并非我想象的那么简单。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">简单来说,实际的白字=属强补正*属性白字。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">比如我现在100冰强,18%属性白字,那么实际我就有27%的白字。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这也就是为什么属强在有属白的情况下收益会如此之高。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">下面就是一个属性白字的例子:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">属性白字和白字之间是加算,同样会以小字的形式在下面显示:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">我的冰强是83,所以属强补正就是142.35%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而实际白字伤害=3079684*8%*142.35=350714.41</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">和实打伤害完全吻合。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-黄字(伤害增加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">简单粗暴,伤害增加,例如无尽贪食之力:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><br><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;">.</div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">黄字伤害会直接加在最上面的伤害数字里,不会分开显示。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">值得注意的是,黄字只取最高值,也就是如果铁马3+恍惚,只会取铁马3的25%黄字,恍惚的20%黄字直接就被无视掉了。但是如果是铁马3+无尽贪食之力,被无视掉的就是铁马3了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">总而言之,黄字装备尽量不要有两个,不然总会有一个失效,非常吃亏。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-黄追(攻击时伤害追加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这个buff也是90级开启后才有的buff,和黄字是神奇的加算关系,并且不同的黄追也是加算。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">比如超大陆裤子+妖刀+无尽手镯,那么就是30黄字+(16+35)黄追,等效于81黄字。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">黄追准备并不常见,比如超大陆下装:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">黄追其实是个比较不错的属性,不冲突,一般也不会堆叠的太高,基本也是实打实的高提升。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-爆伤(暴击伤害)、爆追(暴击时伤害追加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">暴击伤害增加,和黄字一样,彼此冲突,比如无尽戒指。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">爆追和黄追类似,与暴伤是加算,不同的爆追也是加算,比如时光单件。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">-三攻(物理攻击力、魔法攻击力、独立攻击力增加)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">常见的装备也不多,比如清泉流响、灵魂猎者。三攻会直接反映在面板上,但是要进图之后才有效。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">三攻之间是加算,但是和斗神(也是加成三攻)是乘算。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这里顺便提一下我忘掉的力智,最常见的装备应该就是黄金杯了:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">力智是一个提升率略小于写着的力智增量的属性,比如我现在如果2500力量,实际触发黄金杯的提升率只有16.36%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">至于原因嘛,会在第三章讲到。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">力智之间也是加算。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">-最终/所攻(最终伤害/所有攻击力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在貌似统一把描述改成了最终伤害。(暗示天选之人)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最后一点,更完睡觉。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">教大家怎么计算所谓的提升率:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">首先明确自己的职业类型:物理/魔法、固伤/百分比</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">百分比只看物理/魔法攻击力,固伤看(力量+250)与独立攻击力的乘积。此外还要看属性强化。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">例如我现在要计算我从非缄默换到罗塞塔石碑的提升率:(物理百分比)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">这是非缄默的面板,然后我除了非缄默以外现在身上只有一个天选之人是12%所攻,所以只有30%所攻。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">换成石碑,物理攻击力变成60961,属强多了30(打了心脏卡)。左边是天御套,所以我还有25%属白。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因此我们知道,更换装备后,我们产生了如下变化:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">所攻30%→12%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">物理攻击力61403→60961</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">属强补正241.8%→255.3%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">属性白字60.45%→63.825%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">分别计算每一项的提升率,然后相乘即可,最后再乘上技攻的1.18,得到结果112.51%,也就是提升率为12.51%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">有些小伙伴说好麻烦啊,为什么要这样弄,还不如去修炼场打一下来得快。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但其实很多时候并不需要如此精确的计算,因为在更换同一位置的装备时除非突破天际的四维/物攻,否则不会影响太大的面板变化,基本只需要估算一下属强的提升率和伤害增加方式中的提神率即可,比如本例子中的所攻换成技攻。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">何况,如果要比较两个装备的强弱,比如英雄王和混沌,可是现在你的英雄王打了暗卢克卡,你不可能为了测试谁强,在混沌上也打一张暗卢克卡吧?这就是修炼场做不到的地方。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而第三章中更会讲一些东西,让你可以完全在纸上完成这个计算</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">是一个很容易堆到很高的buff,比如上元节+天选+暗影蔽日+非缄默+大魂链+英雄王……我说不下去了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">彼此之间不冲突,加算。-技攻(技能攻击力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最强buff,彼此乘算,无任何稀释。比如荒古武器:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">不好意思,不是你这个十字架</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">是下面这个:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">乘算是技攻最大的特点,即使是同一装备,也是乘算。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">例如荒古实际上是1.35*1.2=1.62,62%技攻</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">启明星实际上是1.05*1.12=1.176,17.6%技攻。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但有个特例,荒古的35%和艾格尼丝的20%是加算关系。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">援助力内尔贝我不知道,因为我没有(小声bb)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">装备搭配的两大基本原则是:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">一少冲突,二不上天。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">先来谈冲突。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">实际上,DNF中的冲突项并不多,只有三个:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">无视防御、暴伤、黄字。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">无视防御这一项,找两件装备出来其实蛮难的,不过多讨论。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">主要是后两项,暴伤和黄字。两项都是非常常见的属性,也就是俗称的黄暴位。而恍惚套,则是占尽了这两个位置。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">在这里给大家盘点一下A套的属性:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">布甲A 10%三攻 10%力智 40%最终</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">皮甲A 20%爆追 33%黄字</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">轻甲A 15%白字 5%力智 5%三攻 5%黄追 5%爆追 5%所攻 35%暴伤</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">重甲A 25%黄字 35%暴伤</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">板甲A 25%白字 55%黄字</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">可以发现,除开上元节以外的A套,都是至少占了黄暴一个位置的,而铁马更是强劲,直接把恍惚套的套装属性全部冲突掉了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">而升级B套以后,所有套装都是不占黄暴位的属性(73应该是爆追),而这也是升级B套的重要原因之一。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">你问我主要原因是啥?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">为啥叫B套?因为B格高啊,升B套当然是为了B格(逃</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">与此同时,很多90级散件也都是占了黄暴位的,比如什么真丝诱惑腰带,隐匿无形肩甲……</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">在有恍惚套的时候千万不要用黄暴散件,但没有恍惚套的时候(比如我现在缺氤氲用的黄字项链),左边就可以配上对应缺少的属性。比如我右边只有黄字,左边我就可以配上真丝诱惑腰带或者苍穹碧落长靴等等暴伤位的装备。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">二来谈上天。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">某个不冲突的加算属性上天是很容易的现象,而这个属性上天的后果就是对应装备的收益疯狂递减。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最常见的莫过于白字和所攻了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">国服人手27白字打底,意思是说,在这27上,你如果再有10%的白字,提升率只有7.87%(137/127-1)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而这个游戏最不缺的就是白字装备:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">右槽先来个空城泪+18%,左边再来套星辰25%,首饰再来个无尽25%,武器?当然是我这一手纵横百战,</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">一套操作下来,你的伤害就会变成像这个b样:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">(这只是类比多白字的效果图,实际上是通过弹药的超负荷装填打出来的)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">嗯对,非常正常。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在我们来计算刚刚那个纵横百战的提升率吧:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">一套白字是95%,再加个45%,那提升率就是45/195=23.07%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">23%的提升你也好意思说你是90级装备?下一位</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我们再来谈所攻。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">所攻也简单,天选之人先带起来,12%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">然后当然是 神经病! 70%所攻直接打到你脸上</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">大魂链也是必备 20%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">然后右槽来个非缄默 18%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">然后英雄王又是18%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最后武器!稀释蔽日!42%所攻</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那我们再来算一下稀释蔽日的提升率:42/238=17.65%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">可以,还有25点属强,很强的一把武器,推荐大家选择</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">不仅仅是所攻和白字,其他属性也并非不会上天。特别是对于样样有的超大陆,请一定要选择正确的右槽耳环首饰和武器,不然绝对会被稀释成麻瓜</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这种可以被稀释的属性,一旦超过60%就一定要谨慎,因为提升率只会大约等于上面写着的2/3左右</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最后,这张图献给大家</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">说了那么久,第一章也该结束了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">顺便一提,技能提供的暴伤、附加伤害、伤害增加和装备都是不冲突不稀释的乘算关系。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">看到数字就头疼的人,已经可以跳过下一章了,因为实在是有点烦躁。</span></div><div><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><font color="#E53333" style="font-family: Simsun;"><b>二、怪物防御、破招等伤害计算原理</b></font></div><div><font color="#e53333"><b><br data-filtered="filtered" style="font-family: Simsun;"></b></font><span style="color: rgb(49, 49, 49); font-family: Simsun;">先来谈怪物防御。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">首先我们先来看这个:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">25012的物理防御,减伤率是58.2%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">而10440的防御,减伤率是36.7%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在的游戏防御力设计,一般都是采用一个公式:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如果防御力为x,那么减伤率=f(x)/(c+f(x))</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">c代表常数,x代表防御力的函数。例如英雄联盟,减伤率就等于护甲/(100+护甲)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么DNF是否也类似呢?我们先来猜想f(x)=x的情况。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">简单的一元一次方程,解得c≈18000(因为减伤率只保留了一位小数,所以这里是解了几个方程后采用的近似值)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">经过验证,对于90级的角色,此公式正确。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但此时我们注意到一点:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">“被相同Lv的对象攻击时”</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么,DNF中是否存在等级压制系统呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">肯定是存在的,不然也不会专门那么说。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么我现在建立了一个**,等级为17级,我把他的面板发上来给大家看一下。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">此时再解方程:6549/(c+6549)=65.8%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">c≈3400,注意到刚好是17的200倍。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么我们猜想:c=等级*200?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">于是我又拿了我的72级光枪过来:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">c=14400,21837/(14400+21837)=60.261%,和显示的一样(四舍五入后)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因此,我们得到结论:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">减伤率=防御力/(等级*200+防御力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而这个等级是攻击方等级还是防御方等级呢?这个我们接下来继续讨论。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">按照一般的机制来说,肯定是等级越高,伤害越高。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那我们猜想,公式</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">减伤率=防御力/(等级*200+防御力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">中的等级是指攻击方等级。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但数学研究不能只靠直觉,我们还得测试。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">怎么测试呢?当然是测试对于0防御来说的减伤率了,刚好,修炼场中有个0防御的垃圾桶。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">首先我去查了一下弗曼的数据:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">105弗曼,防御力为160841。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么如果是攻击方等级,实际伤害=0防伤害*18000/178841=0防伤害*10.064%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如果是防御方等级,实际伤害=0防伤害*21000/181841=0防伤害*11.547%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">好的,工作已经准备就绪:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">接下来让我砍一刀试试看:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">emmmmm,我还是脱两件装备吧:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">3825440/38011164=10.064%,符合我们原先的猜想。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">所以得到结论:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">减伤率=防御力/(攻击方等级*200+防御力)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这也就是所谓的等级压制,此外不存在任何由于其他等级原因造成的减伤效果(也就是不存在什么90级打105的卢克要减少20%伤害的说法)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">接下来我们来分析一下无视防御的提升到底有多少</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">设怪物的防御为c,那么减防前的伤害率(1-减伤率)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">y1=18000/(18000+c)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">假设减防率为x,那么减防后的防御力为(1-x)c</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">减防后的伤害率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">y2=18000/(18000+(1-x)c)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">提升率λ=y2/y1=(18000+c)/(18000+(1-x)c)-1</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">显然(也许并不显然),这是个平移后的反比例函数,中心对称点为(1+18000/c,-1)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">根据反比例函数的性质,我们知道,在x=1+18000/c之前,λ'(x)是递增的,因此我们知道:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">无视防御越高,提升率的增长速率也就越大。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">听不懂?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">没关系,简单地说:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">对于卢克怪物来说(防御力221307):</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当无视防御力为10%时,提升率为10.19%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当无视防御力为20%时,提升率为22.69%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当无视防御力为30%时,提升率为38.39%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当无视防御力为50%时,提升率竟然达到了惊人的86%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">也就是说,无视防御的提升并非是简单的线性关系,并且实际上的提升率一定会比无视防御率要高。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但是,虽然看起来无视防御的这个果子很好吃,但是狗策划数学会比我差?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">所以为了制约无视防御的变态效果:DNF怪物全部都有减防上限!</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">就比如卢克,据说减防下限是146233,也就是减防率为33.92%,此时的提升率为45.71%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">关于无视防御就说那么多</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">关于防御,最后把这点说完,我就去肝公会本了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">就是楼上的链接,计算减防的流程是:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">1.先计算固定减防,比如千蛛上衣</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">2.然后计算百分比的角色技能减防和装备减防</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">3.最后再乘算无视防御</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">其中装备减防与装备减防,装备减防与角色减防之间是乘算的</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">角色减防和角色减防之间,暗帝为乘算,其他保持加算</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">好了,关于防御就说那么多,接下来我们来聊聊破招的机制</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">刚刚测试了一下召唤</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">104级卡利西亚斯,伤害率是28650/250195=11.451%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">20800/(20800+160841)=11.451%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">证明召唤类角色攻击时不是看角色等级,而是看召唤物的等级</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">接下来我们来谈破招。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">所谓破招,就是在怪物释放技能时所打出的攻击,破招攻击会无稀释的提升25%伤害。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">(不破招)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">(破招)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">10365969/8292785=125%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当打出破招攻击时 屏幕右边会显示破招的字样 旁白君也会说一声“counter”</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(在破招时释放控制技能会显示“强制控制”,旁白会说“super hold”)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但如果我们打开伤害面板,就会发现破招的伤害并非严格等于非破招的125%:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;">15808125/11775740=134.2%,显然是比破招的125%伤害要高的。</div><span style="color: rgb(49, 49, 49); font-family: Simsun;">但是刚刚的测试过程说明,最顶上的伤害(也就是不附加白字的伤害)确实是成1.25:1的比例的,那么,问题是否出现在下面的白字呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我只留下了一个10%白字的称号,然后用单打击技能测试这到底是怎么一回事。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">不破招,白字很听话,就是10%的伤害</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">但是破招状态下,我们惊奇地发现,白字似乎有点高的离谱了?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">经过计算445256/3562048=12.5%=125%*10%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">也就是说,白字在计算的时候,再次计算了一次破招,这就叫做白字的二次破招。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">正因如此,我再刚开始介绍白字时,说它是DNF中最棒的属性,就是因为白字的二次破招机制可以打出1.25被倍于显示白字的效果。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">当然,除了破招,白字还有一个更厉害的效果,那就是白字暴击:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div><span style="color: rgb(49, 49, 49); font-family: Simsun;">1图是宠物装备的7%白字暴击(暴击+破招后为10.5%*125%=13.125%=1360532/10395964),二图是万世3的15%白字暴击(暴击后为22.5%=1865871/8292764)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但其实这个暴击的意义并不大。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">第一,这个暴击并不受面板上的物理/魔法暴击率影响,而是受本身的职业影响,并且暴击率极低,保守估计5%不到</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">第二,这个暴击只能对应生效于一个白字</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">第三,这个暴击并不吃装备或者技能带来的暴击伤害加成</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">所以这个白字暴击大概平均下来只能提供1%左右的伤害加成,意义并不是很大,也没有再去仔细研究的必要。</span></div><div><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><font color="#E53333" style="font-family: Simsun;"><b>三、简略介绍手动计算所打出的伤害的方式</b></font></div><div><font color="#e53333"><b><br data-filtered="filtered" style="font-family: Simsun;"></b></font><span style="color: rgb(49, 49, 49); font-family: Simsun;">在这一章开始之前,我发现许多吧友仍然对“提升率”这个字眼有着异常的理解。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在我专门开一楼,给大家仔细的缕一缕提升率、稀释这些词到底是什么意义。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">1.固伤、百分比职业伤害计算公式</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">在技能等级不改变的情况下,对于固伤职业:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">伤害量∝(表示正比于,也就是和……成线性关系)力智系数*独立攻击力*属强补正*装备额外伤害附加比率*技能额外伤害附加比率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">对于百分比职业:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">伤害量∝物理/魔法攻击力*属强补正*装备额外伤害附加比率*技能额外伤害附加比率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这其中这些系数是什么意思呢?稍安勿躁,我将为大家一个一个的讲解。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(1)力智系数</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">力智系数=力智/250+1</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">由上方公式可知:在其它条件保持不变时,伤害量与力智系数成正比</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在我来做一个小测试。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这里是一只力量3116的红眼:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">力智系数应该为13.464</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">用血爆进行打桩测试,伤害量为</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在+1500四维试一下,力量变成了4616,力智系数就应该变成了19.464,那么我们猜想:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">伤害量应该等于115 706 7*19.464/13.464=167 269 400</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">废话少说,打桩试一下</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">误差非常小,所以可以认为该计算力智系数的公式准确。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">结论:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">在其它条件保持不变时,伤害量与力智系数(或力智+250)成正比</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">而对于百分比职业来说,力智难道一点意义都没有吗?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因为刚刚不是说了吗?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">百分比职业的伤害∝物理/魔法攻击力</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但其中这个物理/魔法攻击力是怎么来的?这值得我们细细研究。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">直接抛出结论:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">物理/魔法攻击力=武器攻击力*力智系数*技能提升物理攻击力*(1+三攻)*(1+斗神补正+宠物技能补正)。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">什么是“武器攻击力”?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">也就是直接写在你武器面板上的攻击力,比如:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">红圈标注的就是武器攻击力。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那最上面的物理攻击+1631,又是什么意思呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">简单计算就可以发现,(72/250+1)*1267=1631</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因此,那个1631实际上是武器提供的力智换算成力智系数以后,再乘上武器攻击力的物理攻击力。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">实际上这个数值没有任何意义,无视掉就好,我们需要的是详细信息中的物理/魔法攻击力。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">对这个公式:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">物理/魔法攻击力=武器攻击力*力智系数*技能提升物理攻击力</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">其实对所有职业都生效,只是说固伤职业打出的伤害和物理/魔法攻击力没有关联而已。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">比如现在我又拿出刚刚那个红眼:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我们的武器攻击力一共是暗影蔽日的1023+赛亚人的112+兽人守护神(无宝珠)的30+绿色宠物装备的30=1195</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么物理攻击力就是1195*(3116/250+1)=16089.48</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">而根据数学知识,我们知道:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如果y与a*b成正比,那么当a不变时,y与b成正比,反之同理。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">也就是说,百分比职业的公式实际可以改写成:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">伤害量∝力智系数*武器攻击力*属强补正*装备额外伤害附加比率*技能额外伤害附加比率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这是不是和固伤职业有些相似了呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么刚刚提到了三攻、斗神补正、宠物技能补正,我们就来测试一下是不是究竟如此。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在如果我带上灵魂猎者(20%三攻),因为项链对力量没有影响,物理攻击力应该会变为60573*1.2=72687.6</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">结论正确,三攻会直接加成物攻面板。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么如果我们现在吃一个斗神,那面板将会变成72688*1.12=81410.56?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">吃一个试试看。</span></div><div><font color="#313131" face="Simsun"><br><div style="text-align: center;"></div></font></div><div><br data-filtered="filtered"><span style="color: rgb(49, 49, 49); font-family: Simsun;">结论正确。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那我们试试宠物技能:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如果是和斗神加算,那么面板就变成72688*1.22=88679.36</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如果是和斗神乘算,那么面板就变成81411*1.1=89522.1</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">证明宠物技能是和斗神加算的。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那对于固伤职业的独立攻击力,是否是一样的效果呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这里时间有限,我就直接抛出结论了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">三攻装备(清泉,小魂链,混沌,黑暗祭礼)会直接进图百分比增加独立攻击力。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">但是斗神和宠物技能,不会加成三攻,是直接作为技攻的形式给予伤害加成,并且这两项也是加算,</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">也就是宠物技能相当于10%技攻</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">斗神相当于12%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">斗神+宠物技能相当于22%技攻。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">重新说一下:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">感谢@ALO诗妹&nbsp;告诉我的这个对于固伤职业有较大提升的药物(在商城的光明之心礼包中购买):</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">我们选择了银光落刃这个技能来测试这个药物的强弱,因为空中刺击是百分比,冲击波是固伤。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">下图为吃药前后的伤害。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">百分比部分225295/204765=1.1,和药物描述相似</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">固伤部分433024/357970=1.21,刚好是1.1的平方</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这个药物的原理应该是:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">既提升了10%的独立攻击力,又像大妈那里买的药提供了10%技攻</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">也就是两者乘算,一共21%加成。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那对于混伤技能,是怎么计算的呢?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我们选择三段斩作为参考技能。(为了降低理解难度,我没有点血气唤醒和二觉被动,也没有开暴走)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">吃药前的伤害:16031</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">百分比部分是2629*1.98=5209</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">固伤部分是16031-5209=10822</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么此时我们有三种猜想:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">1.吃药后提升率为10%,伤害为17634</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">2.吃药后提升率为21%,伤害为19398</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">3.百分比部分提升10%,固伤部分提升21%,伤害为5209*1.1+10822*1.21=18825</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">吃药后测试,伤害为18815,证明猜想3正确</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">因此,我们得出结论,这个药对百分比技能或者技能的百分比部分提升率为10%;</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">对固伤技能或者技能的固伤部分提升率为21%。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(当前日期是2018.02.22,这个药估计是个bug,不知道哪天会修复)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如图是对血爆的测试:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">不吃药:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">吃斗神:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">吃光明之心的勇士之吼:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">说到攻击力了。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么接下来就是下一个:装备额外伤害附加比率。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这个很简单</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">首先我们定义:技攻比率=(1+技攻1)*(1+技攻2)*(1+技攻3)*……</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因为技攻之间相互是乘算,所以如此。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">然后</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">装备额外伤害附加比率=(1+(白字+属白*属强系数)*破招补正)*(1+黄字+黄追)*(1+暴伤+爆追)*(1+技攻比率)*(1+所攻比率)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">补充:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">破招补正:破招情况下为1.25,不破招情况下为1;</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">如果没有暴击,则(1+暴伤+爆追)不纳入计算。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">最后一项:技能额外伤害附加比率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这个也简单,常见于职业被动、一绝被动、二觉被动、buff技能</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">一般情况下有两种体现方式,一是技能攻击增加率,二是暴击伤害增加率。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(其中三攻增加体现在前面的攻击力里面)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这些增加率之间全部都是乘算,例如我buff技能提供60%暴伤、二觉被动提供30%暴伤、一觉被动提供40%技攻,</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么伤害比率应该等于1.6*1.3*1.4。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">好了,终于到重头戏了:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">提升率和稀释到底是什么意思?</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">----------------------------------------</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">提升率指角色的某些元素发生变化后(比如更换装备,提升换装等级,加点等等),伤害的提升幅度。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么我们得到提升率计算公式:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">提升率=变化后伤害量/变化前伤害量-1</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">----------------------------------------</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">显然,提升率为正,伤害就增加,提升率为负,伤害就减少。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">由刚刚的讨论我们知道</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">伤害量∝力智系数*武器攻击力(独立攻击力)*属强补正*装备额外伤害附加比率*技能额外伤害附加比率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">其中:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">武器攻击力=基础武器攻击力*(1+三攻)*(1+斗神补正+宠物技能补正)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">独立攻击力=基础独立攻击力*(1+三攻)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">属强补正=(105%+0.45%*属性强化)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">装备额外伤害附加比率=(1+(白字+属白*属强系数)*破招补正)*(1+黄字+黄追)*(1+暴伤+爆追)*(1+技攻比率)*(1+所攻比率)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这里就干脆认为技能额外伤害附加比率为定值,不计入讨论。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">那么,如果整合这整个公式,我们会发现这个公式是</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">y=f1*f2*f3*f4*....*fn的形式。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我们把f1、f2、……fn叫做乘积因子。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">容易得出结论:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">在其他乘积因子不变时,伤害量∝y∝某个乘积因子</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因此,伤害量的提升率=该乘积因子的提升率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">举三个例子:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">1)其他属性不变,从2500力量提升到3000力量的提升率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">力量所对应的乘积因子是力智系数=力量/250+1</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">提升率就是:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">3000力量对应的力智系数/2500力量对应的力智系数-1=2/11</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">2)其他属性不变,从15%白字提升到30%白字的提升率(假设属白为0)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">白字所对应的乘积因子是(1+(白字+属白*属强系数)*破招补正),因为不存在属白,所以简单考虑为(1+白字*破招补正)</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">不破招情况下,提升率就是</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(1+30%)/(1+15%)-1=3/23</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">破招情况下,提升率就是</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(1+30%*1.25)/(1+15%*1.25)-1=3/19</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">3)其他属性不变,额外获得15%技攻的提升率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因为技攻对应的乘积因子是乘算的,所以额外获得15%技攻相当于变化后伤害多加了一个(1+15%)的乘积因子,因此提升率为</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">(1+15%)/1-1=15%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">抽点时间出来研究下异常伤害机制。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">还是昨天那个狂战士:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因为中毒和出血的机制应该都是相同的,所以这里就用这个红眼的出血研究一下。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">因为鲜血之忆是必点的,所以我这里没办法控制不减少弗曼的出血抗性,所以请出我的另一个红眼**。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">这里因为如果弗曼等级太高,根本不可能打出血,所以我使用了10级弗曼作为目标。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">我们需要做的第一件事情就是测出10级弗曼的防御力:</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">减伤率为3947/12381=32.098%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">17级**, 设防御力为x,那么x/(3400+x)=32.098%,解得x=1607。</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">防御力异常的很低呢(</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">技能面板显示出血伤害为206</span><br><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">单次出血伤害为36,显示出血伤害为516,出血伤害每0.5s计算一次,所以实际伤害为36*14=504,减伤率为</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">完全没有规律嘛(╯‵□′)╯︵┻━┻</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">快疯了 异常伤害我现在都还没拿出一个像样的关系式</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">现在有这些结论</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">1.异常伤害吃力智不吃独立</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">2.吃属强,并且只吃自己属强 和怪物属抗无关</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">3.吃所攻技攻,不吃三攻黄白爆</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">4.吃锻造带来的异常伤害增加率</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">红眼二觉被动 从34%到36%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><span style="color: rgb(49, 49, 49); font-family: Simsun;">理论提升率是136%/134%-1=1.492%</span><br data-filtered="filtered" style="color: rgb(49, 49, 49); font-family: Simsun;"><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><div style="color: rgb(49, 49, 49); font-family: Simsun; text-align: center;"><br></div><span style="color: rgb(49, 49, 49); font-family: Simsun;">51937494/51173698-1=1.492%≠2%</span><p></p></div></div><div><span style="color: rgb(49, 49, 49); font-family: Simsun;"><br></span></div><div><span style="color: rgb(49, 49, 49); font-family: Simsun;"><br></span></div><div>转载自地下城与勇士吧-水鱼喵喵喵,欢迎原作者在论坛投稿<br>17173长期福利送不停**&nbsp;&nbsp;[<font color="#0609e"><a href="http://shang.qq.com/wpa/qunwpa?idkey=069d7d2ed475d23fae19b7d13e961fd26d8613de3f74f4d0abd0a6791dd3d3d5" target="_blank" style="color: rgb(0, 96, 158);">点击**</a></font>]</div>

3秒的情誼 发表于 2018-2-26 14:48:07

当数学家开始玩DNF:详解DNF中的伤害构成方式

玩家U_113992253 发表于 2018-2-27 10:13:13

我数学老师离开的时候很安详...

玩家U_129288084 发表于 2018-2-27 10:17:28

现实教会我们,只要充钱,你就能变得强大。{:zhangyu10:}

玩家U_129596277 发表于 2018-2-27 10:22:53

啊丫丫 脑仁疼{:3130:}

玩家U_128690594 发表于 2018-2-27 10:24:58

好文,很受教,知道为啥自己的剑宗伤害低了~~~但是,但是~~这篇文章适用于欧皇和氪金大佬~~~非酋表示:假猪天下第一~~~~史诗是指狗眼么。。。{:zhangyu6:}

玩家U_133532575 发表于 2018-2-27 10:36:16

别在那光会复制粘贴别人的文章,我就问一句他这里写的你自己懂吗,比如下边这块:
简单来说,实际的白字=属强补正*属性白字。
比如我现在100冰强,18%属性白字,那么实际我就有27%的白字。
这也就是为什么属强在有属白的情况下收益会如此之高。

淡淡的装 发表于 2018-2-27 10:59:56

贴吧是你吗大兄弟

月半子21 发表于 2018-2-27 11:02:24

前天在贴吧上刚看过,的确很实用

当时的ˆ月光 发表于 2018-2-27 11:02:54

技术宅真是可怕

玩家U_113575430 发表于 2018-2-27 12:35:37

上学都没这么勤奋。。。

老地瓜与老苞米 发表于 2018-2-27 13:34:11

看到可能一半,然后赶紧留字闪人。

玩家U_128184014 发表于 2018-2-27 16:09:31

不知道对不对,反正数学老师看的也会头晕

玩家U_119247943 发表于 2018-2-27 16:46:49

楼主费心了!不愧是DNF科学家{:3109:}

玩家U_134026468 发表于 2018-2-27 17:21:47

充钱。

玩家U_119754490 发表于 2018-2-27 17:27:35

若果 我能把这个搞懂,估计我应该已经成为数学家了,而不是泡在DNF 里。所以泡在DNF 里的我,真心不懂数学家在想什么。。。总结。DNF 里的数学家,就像流氓里的博士,就是无敌的存在!

玩家U_136847556 发表于 2018-2-27 19:17:32

佩服佩服!.但是我更想要楼主的 彩色技能图标补丁..能给个链接吗 亲

玩家U_84147373 发表于 2018-2-28 10:34:18

2002551 发表于 2018-2-27 17:27
若果 我能把这个搞懂,估计我应该已经成为数学家了,而不是泡在DNF 里。所以泡在DNF 里的我,真心不懂数学 ...

那你一定是全身装备无冲突的神豪 伤害高的可怕,才毫不关心这个数据 2333

玩家U_137609410 发表于 2018-2-28 11:02:29

叫兽大佬 ,没有说冷却

玩家U_137511550 发表于 2018-3-8 11:28:34

谢谢大佬的解析
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